No, it doesn't. Priority is "normal" for their processes, and only 500/1000Hz mice are badly affected.Sparky wrote:And something like Prime 95 doesn't? It sounds like those programs are using a higher priority than they should be.
Search found 280 matches
- 19 May 2015, 13:33
- Forum: Input Lag / Display Lag / Network Lag
- Topic: Cherry removes debounce almost entirely!
- Replies: 25
- Views: 22574
Re: Cherry removes debounce almost entirely!
- 19 May 2015, 12:32
- Forum: Input Lag / Display Lag / Network Lag
- Topic: Cherry removes debounce almost entirely!
- Replies: 25
- Views: 22574
Re: Cherry removes debounce almost entirely!
That sounds more like a thread priority issue, and I remember that happening frequently back when I used a system with a single core CPU. I can't remember it happening recently, but it's a lot harder to fully saturate a 4 core system. It is difficult, but some applications can still manage it. I'm ...
- 19 May 2015, 12:16
- Forum: Input Lag / Display Lag / Network Lag
- Topic: Cherry removes debounce almost entirely!
- Replies: 25
- Views: 22574
Re: Cherry removes debounce almost entirely!
That sounds more like a thread priority issue, and I remember that happening frequently back when I used a system with a single core CPU. I can't remember it happening recently, but it's a lot harder to fully saturate a 4 core system. It is difficult, but some applications can still manage it. I'm ...
- 18 May 2015, 22:01
- Forum: Input Lag / Display Lag / Network Lag
- Topic: Cherry removes debounce almost entirely!
- Replies: 25
- Views: 22574
Re: Cherry removes debounce almost entirely!
I do notice a difference in overall machine performance between a 1k hz polling keyboard VS one plugged in via PS/2 in some games. Specifically CPU intensive games If USB polling as a significant impact on system performance it should show up in normal benchmarks, hell, it should show up in task ma...
- 16 May 2015, 08:55
- Forum: General — Displays, Graphics & More
- Topic: 21:9 gaming monitors of 2015
- Replies: 18
- Views: 11208
Re: 21:9 gaming monitors of 2015
No ULMB with Adaptive-Sync though.lexlazootin wrote:I don't think technically you would even need a GSync module on a OLED, No overdrive and no problem running lower refresh-rates. You would just need adaptive sync technology.gsync could do 0-120hz on OLED
- 15 May 2015, 14:20
- Forum: General — Displays, Graphics & More
- Topic: Buying new PC: Radeon VS NVIDA
- Replies: 12
- Views: 8258
Re: Buying new PC: Radeon VS NVIDA
Everyone here must be a shill because i haven't had one single issue with my 290x since the release date when i bought it.. i regularly update to beta and/or WHQL drivers and get most of the latest games on pre-order. Not sure what planet you guys are from but im sticking with AMD for the price/per...
- 15 May 2015, 12:06
- Forum: General — Displays, Graphics & More
- Topic: Buying new PC: Radeon VS NVIDA
- Replies: 12
- Views: 8258
Re: Buying new PC: Radeon VS NVIDA
Maybe they're taking this long because they're finally adding multi-threaded DX11 support to their drivers?aeliusg wrote:I agree. I see a sinking ship, frankly. Either their guys are working on the most awesome driver suite we've seen yet for the 390X or they're going down. And I think it's the latter.
- 15 May 2015, 10:47
- Forum: Input Lag / Display Lag / Network Lag
- Topic: GeDoSaTo Dynamic FPS Capping
- Replies: 42
- Views: 39010
Re: GeDoSaTo Dynamic FPS Capping
If you're using a CPU based framerate cap, it doesn't matter at all, because the flip queue is always empty. I guess I could test it with DFC and RTSS, but one frame doesn't make radeonpro faster than RTSS, and I'm a bit wary of using both utilities at the same time. In any case if you're using v-s...
- 14 May 2015, 08:44
- Forum: Input Lag / Display Lag / Network Lag
- Topic: GeDoSaTo Dynamic FPS Capping
- Replies: 42
- Views: 39010
Re: GeDoSaTo Dynamic FPS Capping
Forcing flip queue to 1 saves exactly 1 frame in CS:GO. Take a look at the second graph in this post: http://forums.blurbusters.com/viewtopic.php?f=10&t=1381&start=270#p15668 Keep in mind that's at 85hz refresh rate, there would be a bigger difference for 60hz. If you're bottlenecked at the start o...
- 13 May 2015, 14:09
- Forum: Input Lag / Display Lag / Network Lag
- Topic: GeDoSaTo Dynamic FPS Capping
- Replies: 42
- Views: 39010
Re: GeDoSaTo Dynamic FPS Capping
The primary function of v-sync is to eliminate tearing, but it often comes at the cost of 50+ms more latency than a CPU bottlenecked render pipeline. You don't need 50ms worth of buffering, and that much latency is intolerable in many games, so you set a framerate cap to cut the latency down. The p...