Search found 280 matches

by Glide
19 May 2015, 13:33
Forum: Input Lag / Display Lag / Network Lag
Topic: Cherry removes debounce almost entirely!
Replies: 25
Views: 22574

Re: Cherry removes debounce almost entirely!

Sparky wrote:And something like Prime 95 doesn't? It sounds like those programs are using a higher priority than they should be.
No, it doesn't. Priority is "normal" for their processes, and only 500/1000Hz mice are badly affected.
by Glide
19 May 2015, 12:32
Forum: Input Lag / Display Lag / Network Lag
Topic: Cherry removes debounce almost entirely!
Replies: 25
Views: 22574

Re: Cherry removes debounce almost entirely!

That sounds more like a thread priority issue, and I remember that happening frequently back when I used a system with a single core CPU. I can't remember it happening recently, but it's a lot harder to fully saturate a 4 core system. It is difficult, but some applications can still manage it. I'm ...
by Glide
19 May 2015, 12:16
Forum: Input Lag / Display Lag / Network Lag
Topic: Cherry removes debounce almost entirely!
Replies: 25
Views: 22574

Re: Cherry removes debounce almost entirely!

That sounds more like a thread priority issue, and I remember that happening frequently back when I used a system with a single core CPU. I can't remember it happening recently, but it's a lot harder to fully saturate a 4 core system. It is difficult, but some applications can still manage it. I'm ...
by Glide
18 May 2015, 22:01
Forum: Input Lag / Display Lag / Network Lag
Topic: Cherry removes debounce almost entirely!
Replies: 25
Views: 22574

Re: Cherry removes debounce almost entirely!

I do notice a difference in overall machine performance between a 1k hz polling keyboard VS one plugged in via PS/2 in some games. Specifically CPU intensive games If USB polling as a significant impact on system performance it should show up in normal benchmarks, hell, it should show up in task ma...
by Glide
16 May 2015, 08:55
Forum: General — Displays, Graphics & More
Topic: 21:9 gaming monitors of 2015
Replies: 18
Views: 11208

Re: 21:9 gaming monitors of 2015

lexlazootin wrote:
gsync could do 0-120hz on OLED
I don't think technically you would even need a GSync module on a OLED, No overdrive and no problem running lower refresh-rates. You would just need adaptive sync technology. :o
No ULMB with Adaptive-Sync though.
by Glide
15 May 2015, 14:20
Forum: General — Displays, Graphics & More
Topic: Buying new PC: Radeon VS NVIDA
Replies: 12
Views: 8258

Re: Buying new PC: Radeon VS NVIDA

Everyone here must be a shill because i haven't had one single issue with my 290x since the release date when i bought it.. i regularly update to beta and/or WHQL drivers and get most of the latest games on pre-order. Not sure what planet you guys are from but im sticking with AMD for the price/per...
by Glide
15 May 2015, 12:06
Forum: General — Displays, Graphics & More
Topic: Buying new PC: Radeon VS NVIDA
Replies: 12
Views: 8258

Re: Buying new PC: Radeon VS NVIDA

aeliusg wrote:I agree. I see a sinking ship, frankly. Either their guys are working on the most awesome driver suite we've seen yet for the 390X or they're going down. And I think it's the latter.
Maybe they're taking this long because they're finally adding multi-threaded DX11 support to their drivers?
by Glide
15 May 2015, 10:47
Forum: Input Lag / Display Lag / Network Lag
Topic: GeDoSaTo Dynamic FPS Capping
Replies: 42
Views: 39010

Re: GeDoSaTo Dynamic FPS Capping

If you're using a CPU based framerate cap, it doesn't matter at all, because the flip queue is always empty. I guess I could test it with DFC and RTSS, but one frame doesn't make radeonpro faster than RTSS, and I'm a bit wary of using both utilities at the same time. In any case if you're using v-s...
by Glide
14 May 2015, 08:44
Forum: Input Lag / Display Lag / Network Lag
Topic: GeDoSaTo Dynamic FPS Capping
Replies: 42
Views: 39010

Re: GeDoSaTo Dynamic FPS Capping

Forcing flip queue to 1 saves exactly 1 frame in CS:GO. Take a look at the second graph in this post: http://forums.blurbusters.com/viewtopic.php?f=10&t=1381&start=270#p15668 Keep in mind that's at 85hz refresh rate, there would be a bigger difference for 60hz. If you're bottlenecked at the start o...
by Glide
13 May 2015, 14:09
Forum: Input Lag / Display Lag / Network Lag
Topic: GeDoSaTo Dynamic FPS Capping
Replies: 42
Views: 39010

Re: GeDoSaTo Dynamic FPS Capping

The primary function of v-sync is to eliminate tearing, but it often comes at the cost of 50+ms more latency than a CPU bottlenecked render pipeline. You don't need 50ms worth of buffering, and that much latency is intolerable in many games, so you set a framerate cap to cut the latency down. The p...