Search found 11485 matches
- 18 Dec 2013, 20:37
- Forum: Area 51: Display Science, Research & Engineering
- Topic: Afterimages On Display and Persistence of Vision [Long!]
- Replies: 11
- Views: 15235
Afterimages On Display and Persistence of Vision [Long!]
I received permission to post a long, informative email discussion, since I (Mark Rejhon) am one of the few people to understand strobe backlight behavior with human vision (benefits/side effects and technical explanations). This person preferred to remain anonymous, however, this information posted...
- 18 Dec 2013, 20:15
- Forum: General — Displays, Graphics & More
- Topic: G-SYNC Upgrade Board Giveaway - FIVE boards! [complete]
- Replies: 161
- Views: 136721
Re: G-SYNC Upgrade Board Giveaway - FIVE boards!
Good catch. I've edited the giveaway details to mention this.Karnaj wrote:I noticed that G-SYNC is only compatible...
Everyone else, keep it coming!
- 18 Dec 2013, 20:14
- Forum: General — Displays, Graphics & More
- Topic: G-SYNC Upgrade Board Giveaway - FIVE boards! [complete]
- Replies: 161
- Views: 136721
Re: G-SYNC Upgrade Board Giveaway - FIVE boards!
Very nostradamus, very nostradamus. On par with my Arduino Scanning Backlight, in the pre-LightBoost2D-era. I correctly foresaw the era of strobe backlights, and look at where we are today (LightBoost, EIZO Turbo240, BENQ Blur Reduction).TheExodu5 wrote:Hi there! I'm Jason [snip]
- 18 Dec 2013, 17:02
- Forum: Input Lag / Display Lag / Network Lag
- Topic: Input Lag of Strobe Backlights
- Replies: 13
- Views: 29649
Re: Input Lag of Strobe Backlights
Interesting...I never thought LightBoost would contribute to input lag. Do you know why it does? I assumed that backlight strobing was independant from drawing the frame, but I guess not? In any case, 4ms shouldn't be perceivable, so that's good to know. That is because the monitor is being refresh...
- 18 Dec 2013, 16:49
- Forum: General — Displays, Graphics & More
- Topic: Alternative scanning methods
- Replies: 2
- Views: 4189
Re: Alternative scanning methods
What would the best alternative scan method be? It is still probably faster sequential scan, taken from a fast packet transmission cable (DisplayPort, which can theoretically transmit a 1080p 4:2:2 frame in only 2.3 milliseconds if using both channels) until we do random access refreshing or other ...
- 18 Dec 2013, 16:41
- Forum: General — Displays, Graphics & More
- Topic: Alternative scanning methods
- Replies: 2
- Views: 4189
Re: Alternative scanning methods
So if I understand correctly, all current displays scan images from top to bottom. This is a relic left over from the old analog CRT days and was kept for backwards compatibility reasons. Is it possible to scan the entire image/frame all at once? Is anyone working on alternative scan methods? Would...
- 18 Dec 2013, 16:19
- Forum: General — Displays, Graphics & More
- Topic: Optimal mouse DPI setting for 120 hz display 1080p
- Replies: 36
- Views: 43501
Re: Optimal mouse DPI setting for 120 hz display 1080p
That's true...high DPI would definitely be more useful for high sensitivity gaming, since you're reliant on very small and precise movements to be accurate. The silver lining is that a mouse that has accurate high DPI, will also be accurate at low DPI too. At least that is how it has normally turne...
- 18 Dec 2013, 16:12
- Forum: General — Displays, Graphics & More
- Topic: Optimal mouse DPI setting for 120 hz display 1080p
- Replies: 36
- Views: 43501
Re: Optimal mouse DPI setting for 120 hz display 1080p
As for in-game sensitivity, it depends. Lower sensitivity will result in greater precision, but less mobility. For CS:GO, my personal preference is to have 1 full swipe accross the mousepad to equate to 270 degrees in game, which I feel is a good balance between precision and mobility. I am somewha...
- 18 Dec 2013, 14:54
- Forum: General — Displays, Graphics & More
- Topic: Optimal mouse DPI setting for 120 hz display 1080p
- Replies: 36
- Views: 43501
Re: Optimal mouse DPI setting for 120 hz display 1080p
Really depends on the game though. If you're talking quick bullet hose/hitscan shooters with low TTK (CS, CoD), then the advice is pretty good. High TTK games that involve tons of left hand input in combat with a combination of hitscan and projectile weapons (Tribes, Q3A, Warsow), then you'll almos...
- 18 Dec 2013, 14:49
- Forum: Forum System / Registration / Suggestions
- Topic: Subforum addition [ideas are welcome]
- Replies: 10
- Views: 14344
Re: Subforum addition
I agree! We're being very careful not to be "one of those forums" that has 20 empty topics of 0 posts each, so we'd rather get busy first before we split-up the topics. Busy forums are more fun! Know what I mean? :-) We'll do this soon enough -- probably early 2014, likely. For now, we're not enforc...