Search found 43 matches
- 02 Sep 2020, 11:44
- Forum: Input Lag / Display Lag / Network Lag
- Topic: Human Benchmark implemented in C++ DirectX9
- Replies: 39
- Views: 51958
Re: Human Benchmark implemented in C++ DirectX9
5. look into using CreateDeviceEx which allows independant/immediate flip would that allow gsync/freesync based flipping? Otherwise I think keeping locked to vsync is better. you just need to keep track of when the image is actually displayed and measure response time relative to that. Of course to...
- 02 Sep 2020, 11:44
- Forum: Input Lag / Display Lag / Network Lag
- Topic: Human Benchmark implemented in C++ DirectX9
- Replies: 39
- Views: 51958
Re: Human Benchmark implemented in C++ DirectX9
5. look into using CreateDeviceEx which allows independant/immediate flip would that allow gsync/freesync based flipping? Otherwise I think keeping locked to vsync is better. you just need to keep track of when the image is actually displayed and measure response time relative to that. Of course to...
- 31 Aug 2020, 12:50
- Forum: Input Lag / Display Lag / Network Lag
- Topic: Human Benchmark implemented in C++ DirectX9
- Replies: 39
- Views: 51958
Re: Human Benchmark implemented in C++ DirectX9
PS for $5 + S&H + a few pennies for a toggle switch you could do this task on a raspberry pi zero and get data every bit as accurate as the professionals. There's a lot of uncertainty in terms of your keyboard/mouse delay, your screen's delay, and even the OS.
- 31 Aug 2020, 12:46
- Forum: Input Lag / Display Lag / Network Lag
- Topic: Human Benchmark implemented in C++ DirectX9
- Replies: 39
- Views: 51958
Re: Human Benchmark implemented in C++ DirectX9
last click: 343.2 ms min click: 207.4 ms max click: 343.2 ms average click: 254.8 ms successful clicks: 8 early clicks: 0 in my 40s, so you'd expect me to be slower than average. My display (Dell2410)'s input lag is 20-40ms , so optimistically I could say I matched your 150ms number, once... I'd exp...
- 31 Aug 2020, 12:25
- Forum: Input Lag / Display Lag / Network Lag
- Topic: New input/display lag measurement kit using raspberry pi and some cheap hardware
- Replies: 1
- Views: 1771
New input/display lag measurement kit using raspberry pi and some cheap hardware
I recently finished a new device for measuring input lag / display lag - that is to say how long your display takes to respond to input over HDMI. It also measures response time (b2w). It's a kit that you plug into your raspberry pi, and measures both input lag and (separately) response time. Becaus...
- 04 Jun 2020, 12:47
- Forum: Input Lag / Display Lag / Network Lag
- Topic: Use a regular raspberry pi to measure input lag with millisecond accuracy
- Replies: 7
- Views: 4711
Re: Use a regular raspberry pi to measure input lag with millisecond accuracy
In the monitor/display review sites and such, input lag is the term for it - but perhaps in the gamer community it's called display lag? I'm not a hard core gamer. In any case it doesn't pay to get hung up on terms; to be clear: this is a device/method that measures how long it takes the display to ...
- 02 Jun 2020, 17:16
- Forum: Input Lag / Display Lag / Network Lag
- Topic: Use a regular raspberry pi to measure input lag with millisecond accuracy
- Replies: 7
- Views: 4711
Re: Use a regular raspberry pi to measure input lag with millisecond accuracy
Indeed, yes, averaging. That does the job. It's actually a bit more than that - you'd have to average a *LOT* to get decent data without using my technique. If you wanted to use a 60hz camera, anyway. But by measuring the extent of the vertical bar, 5-8 samples seems to be enough, empirically. I'd ...
- 02 Jun 2020, 16:12
- Forum: Input Lag / Display Lag / Network Lag
- Topic: Use a regular raspberry pi to measure input lag with millisecond accuracy
- Replies: 7
- Views: 4711
Re: Use a regular raspberry pi to measure input lag with millisecond accuracy
However, it won't be millisecond accuracy with a 60fps camera. You need 1000fps for millisecond accuracy. That's actually the part I'm pretty pleased about: yes you can get millisecond accuracy with a 60hz camera. At least 1-2 millisecond, anyway, with averaging. https://alantechreview.blogspot.com...
- 02 Jun 2020, 16:07
- Forum: Input Lag / Display Lag / Network Lag
- Topic: Use a regular raspberry pi to measure input lag with millisecond accuracy
- Replies: 7
- Views: 4711
Re: Use a regular raspberry pi to measure input lag with millisecond accuracy
Yep, similar. Great minds think alike? Though, by generating the appropriate test signal (in this case a bar) the temporal resolution is much better. I like that you can measure your method in actual games but that does muddy up the contributions of mouse polling, game engine, and display pipeline v...
- 02 Jun 2020, 14:40
- Forum: General — Displays, Graphics & More
- Topic: >>> VOTE!!!! Ideas To Help Blur Busters!
- Replies: 58
- Views: 1785454
Re: >>> VOTE!!!! Ideas To Help Blur Busters!
I don't mind ads - and personally, I think that clicking on them is how one should tip websites that you like. Google does a decent job of showing relevant ads, so it's really not an imposition.