Sorry for double posting, but I wanted to see if there is any other PG248Q owner here.
If yes, which OSD settings are you using?
Search found 41 matches
- 10 May 2017, 10:08
- Forum: General — Displays, Graphics & More
- Topic: My fresh Asus PG248Q 180Hz experience
- Replies: 16
- Views: 22693
- 08 May 2017, 05:50
- Forum: G-SYNC
- Topic: [Thread Superseded] G-Sync 101 w/Chart (WIP)
- Replies: 327
- Views: 409995
Re: G-Sync 101 w/Chart (WIP)
RealNC, by any chance, do you own Rainbow Six Siege? While playing my CPU stays around 80%-100% utilization and it feels like setting MPRF to 1 introduces stuttering, while 2 doesn't. Mouse feels different too because of the stuttering. And I still wonder if virtual prerendered frames setting does s...
- 07 May 2017, 11:16
- Forum: G-SYNC
- Topic: [Thread Superseded] G-Sync 101 w/Chart (WIP)
- Replies: 327
- Views: 409995
Re: G-Sync 101 w/Chart (WIP)
The post I was refering to: http://forums.blurbusters.com/viewtopic ... =80#p24438
- 07 May 2017, 03:34
- Forum: G-SYNC
- Topic: [Thread Superseded] G-Sync 101 w/Chart (WIP)
- Replies: 327
- Views: 409995
Re: G-Sync 101 w/Chart (WIP)
The setting was discussed a few pages back, setting it to 1 introduces uneven frame times.
- 19 Apr 2017, 01:27
- Forum: G-SYNC
- Topic: [Thread Superseded] G-Sync 101 w/Chart (WIP)
- Replies: 327
- Views: 409995
Re: G-Sync 101 w/Chart (WIP)
Nvidia / Microsoft: wow, good job
https://www.reddit.com/r/nvidia/comment ... _breaking/
http://www.overclock.net/t/1628081/gsyn ... ors-update
https://www.reddit.com/r/nvidia/comment ... _breaking/
http://www.overclock.net/t/1628081/gsyn ... ors-update
- 03 Apr 2017, 01:33
- Forum: G-SYNC
- Topic: [Thread Superseded] G-Sync 101 w/Chart (WIP)
- Replies: 327
- Views: 409995
Re: G-Sync 101 w/Chart (WIP)
Has someone tested G-Sync with the new gaming mode from the Win 10 Creators Update?
In Rainbow Six it having G-Sync enabled and Gaming Mode introduces a lot of micro stutter. Not sure if it's because of G-Sync though.
But it makes the game unplayable.
In Rainbow Six it having G-Sync enabled and Gaming Mode introduces a lot of micro stutter. Not sure if it's because of G-Sync though.
But it makes the game unplayable.
- 30 Mar 2017, 01:59
- Forum: G-SYNC
- Topic: [Thread Superseded] G-Sync 101 w/Chart (WIP)
- Replies: 327
- Views: 409995
Re: G-Sync 101 w/Chart (WIP)
imo your benchmarks show a (very tiny) difference between gsync + vsync off/on. If you can live with the tearing at the very bottom, why not take it? On the bottom there's nothing too important, where tearing may influence your sights. This is also why I use prerendered virtual reality frames: 1 (no...
- 28 Mar 2017, 11:40
- Forum: G-SYNC
- Topic: [Thread Superseded] G-Sync 101 w/Chart (WIP)
- Replies: 327
- Views: 409995
Re: G-Sync 101 w/Chart (WIP)
The Forum is still online, but it needs adblock disabled. I tested the TableFogEnable setting too and my two monitors are still set to 160hz and 120hz, like I had set them in the past.
- 28 Mar 2017, 02:50
- Forum: G-SYNC
- Topic: [Thread Superseded] G-Sync 101 w/Chart (WIP)
- Replies: 327
- Views: 409995
Re: G-Sync 101 w/Chart (WIP)
By using weaker hardware, which keeps fps under the gsync rangeRealNC wrote:So... how are you gonna keep games without built-in limiter in G-Sync rangeMT_ wrote:TThats too bad though. RTSS is off the list for me.
- 05 Mar 2017, 03:47
- Forum: G-SYNC
- Topic: [Thread Superseded] G-Sync 101 w/Chart (WIP)
- Replies: 327
- Views: 409995
Re: G-Sync 101 w/Chart (WIP)
Have you tested what "pre-rendered virtual reality-frames" and "maximal pre-rendered frames" do with G-Sync (+ V-Sync)?
e.g. does the virtual reality thing even do anything if I'm not using a VR application? And there is a lot of discussion as well whether max pre-rendered frames = 1 or 2 is better.
e.g. does the virtual reality thing even do anything if I'm not using a VR application? And there is a lot of discussion as well whether max pre-rendered frames = 1 or 2 is better.