Search found 21 matches
- 06 Jan 2014, 22:32
- Forum: Software Developers / Low-Lag Code / Game Programming
- Topic: ezQuake: Just-in-Time VSYNC
- Replies: 10
- Views: 23440
ezQuake: Just-in-Time VSYNC
The discussions here by Mark and Ahigh prompted me to find a semi-modern PC game that used just-in-time rendering, and I came across a post by Tonik, one of the programmers of ezQuake, documenting the game's vsync lag fix: http://www.quakeworld.nu/forum/topic/2444/vsync-lag-solution The whole thread...