Search found 326 matches
- 12 Jul 2021, 17:12
- Forum: Area 51: Display Science, Research & Engineering
- Topic: Blurinator 9000 - Blur simulation software
- Replies: 17
- Views: 31686
Re: Blurinator 9000 - Blur simulation software
Would it be possible to have an option to simulate stroboscopic stepping?
- 31 Aug 2020, 16:15
- Forum: News / Rumors / Conventions
- Topic: ASUS PG259QN ANNOUNCED! - 360Hz IPS 1ms GtG HDR Monitor with Hardware G-Sync and ULMB Strobing
- Replies: 60
- Views: 69551
Re: ASUS PG259QN ANNOUNCED! - 360Hz IPS 1ms GtG HDR Monitor with Hardware G-Sync and ULMB Strobing
The LTT review was painful to watch.
Are these guys blind or something?
Only one guy seemed to understand the effect of higher refresh rates. The dude who mentioned the number of objects in the trail when moving the mouse.
Are these guys blind or something?
Only one guy seemed to understand the effect of higher refresh rates. The dude who mentioned the number of objects in the trail when moving the mouse.
- 25 Feb 2018, 10:46
- Forum: Input Lag / Display Lag / Network Lag
- Topic: I tested my inputlag in CSGO and CSS with a 1000fps camera
- Replies: 12
- Views: 9680
Re: I tested my inputlag in CSGO and CSGO with a 1000fps cam
"This video is unavailable."
- 29 Jan 2018, 08:47
- Forum: General — Displays, Graphics & More
- Topic: 240hz g sync cs:go or 144hz ULMB LightBoost BENQ Blur
- Replies: 5
- Views: 4748
Re: 240hz g sync cs:go or 144hz ULMB LightBoost BENQ Blur
And more importantly, 240Hz is vastly smoother than 144Hz.
- 23 Jan 2018, 12:17
- Forum: Software Developers / Low-Lag Code / Game Programming
- Topic: Another software strobing implementation on a 3D engine
- Replies: 28
- Views: 32231
Re: Another software strobing implementation on a 3D engine
What I'm curious about, in order to make motion look as realistic as possible, and given ultra high native framerates from older games with simpler engines / graphics, would be to do accumulation-type motion blur (blending 300 fps into 60 or 120 fps), then BFI those frames. So you present a framera...
- 23 Jan 2018, 12:07
- Forum: Test UFO Motion Tests
- Topic: New TestUFO animation simulating variable refresh rates
- Replies: 11
- Views: 10707
Re: New TestUFO animation simulating variable refresh rates
Could you explain how this works? (unless it's secret sauce info for now which I would totally understand)
- 04 Jan 2018, 09:59
- Forum: News / Rumors / Conventions
- Topic: Visiting CES 2018
- Replies: 61
- Views: 105567
Re: Visiting CES 2018
Regarding LG: http://www.lgnewsroom.com/2018/01/lg-lays-groundwork-for-tv-of-tomorrow-with-thinq-and-%CE%B1-alpha-processor/ https://www.cnet.com/news/lg-oled-tvs-dont-mess-with-success-in-2018/ Interesting bits: " α (Alpha) 9 is designed to support high frame rate (HFR) for producing smoother and c...
- 03 Jan 2018, 14:57
- Forum: General — Displays, Graphics & More
- Topic: Monitor recommendation
- Replies: 16
- Views: 9486
Re: Monitor recommendation
Welcome! The effect I'm hoping for is to get a completely clear movement - in fps games it has to be same clarity when moving camera compared to non moving image. Unfortunately no monitor in existence is capable of that feat. And I can say with certainty that none will be available in our life time....
- 02 Jan 2018, 20:25
- Forum: General — Displays, Graphics & More
- Topic: Any issues using 240hz in desktop all the time?
- Replies: 4
- Views: 3872
Re: Any issues using 240hz in desktop all the time?
240Hz will be smoother and clearer than 120Hz when you scroll, drag windows, move the mouse, watch animations running at fps = hz, ...
- 30 Dec 2017, 07:51
- Forum: G-SYNC
- Topic: Blur Buster's G-SYNC 101 Series Discussion
- Replies: 647
- Views: 649960
Re: Blur Buster's G-SYNC 101 Series Discussion
Someone linked the article in /r/pcgaming today:
https://www.reddit.com/r/pcgaming/comme ... h=0a6e05f7
https://www.reddit.com/r/pcgaming/comme ... h=0a6e05f7