Search found 104 matches
- 01 Aug 2017, 01:11
- Forum: G-SYNC
- Topic: Blur Buster's G-SYNC 101 Series Discussion
- Replies: 647
- Views: 644314
Re: Blur Buster's G-SYNC 101 Series Discussion
I have access to that folder but the executable itself I don't have access to. I get an error when I try to add the executabl. It did take some work to get access to the folder itself.
- 31 Jul 2017, 22:38
- Forum: G-SYNC
- Topic: Blur Buster's G-SYNC 101 Series Discussion
- Replies: 647
- Views: 644314
Re: Blur Buster's G-SYNC 101 Series Discussion
I got horizon 3 to work by setting the frame rate yo uncapped in settings. Unfortunately I can't seem to add a custom profile in rtss so I can use that to cap the frame rate. I can set a global frame rate for it but I don't want all my games capped at that fps..
- 31 Jul 2017, 18:42
- Forum: G-SYNC
- Topic: Blur Buster's G-SYNC 101 Series Discussion
- Replies: 647
- Views: 644314
Re: Blur Buster's G-SYNC 101 Series Discussion
A question for you guys. You can enable gsync notification so the game will let you know if gsync is indeed on( discovered it through this article). So, forza horizon 3 says it's on when I boot the game and am in the main menu. When I load my game the gsync on watermark disappears. Is this a glitch ...
- 02 Jul 2017, 15:53
- Forum: G-SYNC
- Topic: Blur Buster's G-SYNC 101 Series Discussion
- Replies: 647
- Views: 644314
Blur Buster's G-SYNC 101 Series Discussion
With G-SYNC + V-SYNC + 141 FPS limit, 4ms frametimes would not allow it to hit or exceed the G-SYNC ceiling or cause V-SYNC-level input latency. Again, frametime is separate from framerate and refresh rate in this instance. And usually, a fluctuating in-game limiter, CS:GO, for instance, actually c...
- 02 Jul 2017, 14:17
- Forum: G-SYNC
- Topic: Blur Buster's G-SYNC 101 Series Discussion
- Replies: 647
- Views: 644314
Re: Blur Buster's G-SYNC 101 Series Discussion
No. 142FPS cap is enough, and 141FPS is even safer. The frame time dips are a non-issue, since g-sync will display those frames at the right time to avoid tearing; not too soon (to avoid tearing) but also not too late (to avoid lag.) If the overall frame pacing of the limiter is good enough, g-sync...
- 02 Jul 2017, 00:03
- Forum: G-SYNC
- Topic: Blur Buster's G-SYNC 101 Series Discussion
- Replies: 647
- Views: 644314
Re: Blur Buster's G-SYNC 101 Series Discussion
Question: I've capped my framerate at 140 fps. Most in game limiters aren't very accurate. Although my framerate says it never goes above 140 in seeing some frametimes that exceed my refreshrate. In using gsync + vsync. Should I cap my framerate even lower to avoid those frametimes quicker than my r...
- 30 Jun 2017, 19:42
- Forum: G-SYNC
- Topic: RTSS vs in-engine framerate capping
- Replies: 39
- Views: 42727
Re: RTSS vs in-engine framerate capping
As I stated in the "Range" section of my G-SYNC 101 series, frametime spikes (sudden, very high frametimes) are virtually unavoidable, regardless of your system capabilities or how well you have things setup up. An optimal setup and proper settings will only reduce/shorten their occurrence. It's li...
- 30 Jun 2017, 17:56
- Forum: G-SYNC
- Topic: RTSS vs in-engine framerate capping
- Replies: 39
- Views: 42727
Re: RTSS vs in-engine framerate capping
All that matters is what you see/feel. Are you seeing a short halt or pause during these 33.3ms spikes or no? Again, you shouldn't put much stock in frametime numbers, regardless of the readout you're looking at. You'll know when you hit a frametime spike bye eye. i do feel some of them. Cs go has ...
- 30 Jun 2017, 17:04
- Forum: G-SYNC
- Topic: RTSS vs in-engine framerate capping
- Replies: 39
- Views: 42727
Re: RTSS vs in-engine framerate capping
Source engine framerate cap seems to be particularly inaccurate. If I cap with rtss at 140 I get a lock 7.14 ms pretty much locked. With the in game capper at 140 the frametimes bounce between 9 and 11 with it never going below 9 ms. Dishonored 2 has a great framerate capper. It doesn't have as man...
- 30 Jun 2017, 14:48
- Forum: G-SYNC
- Topic: RTSS vs in-engine framerate capping
- Replies: 39
- Views: 42727
Re: RTSS vs in-engine framerate capping
I don't know why the keyboard should be able to know anything about the monitor and vice versa :P Things are measured differently, obviously. I assume the keyboard's display is fed by something like RTSS or similar software which measures the game's output, while the monitor measures the g-sync mod...