Search found 27 matches
- 13 Apr 2020, 02:46
- Forum: Input Lag / Display Lag / Network Lag
- Topic: LLM On vs ultra
- Replies: 38
- Views: 25453
Re: LLM On vs ultra
curioous about when you cap to 58 with vsync is there any issue with smoothness? That was just to compare V-SYNC directly against G-SYNC. The 58 FPS limit @60Hz only applies to G-SYNC scenarios. For normal standalone V-SYNC, ideally, you want to cap your FPS just slightly below the refresh rate at ...
- 12 Apr 2020, 13:00
- Forum: Input Lag / Display Lag / Network Lag
- Topic: LLM On vs ultra
- Replies: 38
- Views: 25453
Re: LLM On vs ultra
Also when LLM = off, this mean there is no max pre rendred frame limit, this mean the game itself choose how much frame are queued? Yes, the game sets the queue size itself with LLM off, but most games don't have an unlimited queue, they instead usually default to a 0-3 pre-rendered frames queue. T...
- 12 Apr 2020, 11:57
- Forum: G-SYNC
- Topic: Driver 441.08: Ultra-Low Latency Now with G-SYNC Support
- Replies: 231
- Views: 193099
Re: Driver 441.08: Ultra-Low Latency Now with G-SYNC Support
My last post was about V-SYNC input lag, which has nothing directly to do with pre-rendered frames. And what you're talking about now is overall frametime performance, which is also separate from LLM settings in this context. I was saying because you said : Even though [V-SYNC] visibly “caps” the f...
- 12 Apr 2020, 10:39
- Forum: Input Lag / Display Lag / Network Lag
- Topic: LLM On vs ultra
- Replies: 38
- Views: 25453
Re: LLM On vs ultra
first is GTA 5, i play vsync on 60hz (fps cap (RTSS) 61 for inputlag). I'm not going to bother trying to explain pre-rendered frames to you further, as I think I confused it more than I clarified it for you in the other thread, but I will point out here that a 61 FPS cap is not enough to prevent V-...
- 12 Apr 2020, 06:32
- Forum: Input Lag / Display Lag / Network Lag
- Topic: LLM On vs ultra
- Replies: 38
- Views: 25453
LLM On vs ultra
Hi guys, After some research and have understanding how low latency mode (pre-rendred frame) work, im a bit confused on a last point. LLM on is like max pre rendred frame = 1, ans LLM = ultra is like a real time pre rendered frame so its like = 0, no frame queued in buffer, then cpu directly send fr...
- 12 Apr 2020, 03:22
- Forum: G-SYNC
- Topic: Driver 441.08: Ultra-Low Latency Now with G-SYNC Support
- Replies: 231
- Views: 193099
Re: Driver 441.08: Ultra-Low Latency Now with G-SYNC Support
allright so vsync ON ITS OWN doesnt lock frametime, but lock framerate, right? There isn't a simple answer to this, and really, it's complete off subject for this thread, but I'll quote a couple of (grossly simplified) excerpts from the comments section of my article regarding this (ignore anything...
- 11 Apr 2020, 19:21
- Forum: G-SYNC
- Topic: Driver 441.08: Ultra-Low Latency Now with G-SYNC Support
- Replies: 231
- Views: 193099
Re: Driver 441.08: Ultra-Low Latency Now with G-SYNC Support
EDIT: when i mean frametime fluctuate, framerate DONT fluctuate, framerate is always 60 but frametime fluctuate Again, that's because V-SYNC on its own doesn't "lock" frametime, whereas an RTSS FPS limit does. allright so vsync ON ITS OWN doesnt lock frametime, but lock framerate, right? and add fp...
- 11 Apr 2020, 17:24
- Forum: G-SYNC
- Topic: Driver 441.08: Ultra-Low Latency Now with G-SYNC Support
- Replies: 231
- Views: 193099
Re: Driver 441.08: Ultra-Low Latency Now with G-SYNC Support
What makes the difference with the pre-rendered frames queue is whether the system has a guaranteed frametime target; if the framerate is fluctuating, it doesn't, if the framerate is continually limited by a set FPS cap (and you're not GPU-bound), it does. It doesn't matter if the refresh rate is 6...
- 11 Apr 2020, 16:09
- Forum: G-SYNC
- Topic: Driver 441.08: Ultra-Low Latency Now with G-SYNC Support
- Replies: 231
- Views: 193099
Re: Driver 441.08: Ultra-Low Latency Now with G-SYNC Support
A last question does set LLM to off (no queued frame limit) and cap fps to 61 (for 60hz) is the same as prerendered frame = 1 (LLM on) ? A framerate limited by an FPS cap (above or below the refresh rate) + < 98% GPU usage + LLM "Off" typically = 0 pre-rendered frames. The pre-rendered frames queue...
- 11 Apr 2020, 15:07
- Forum: G-SYNC
- Topic: Driver 441.08: Ultra-Low Latency Now with G-SYNC Support
- Replies: 231
- Views: 193099
Re: Driver 441.08: Ultra-Low Latency Now with G-SYNC Support
Only for when your framerate drops below your refresh rate will LLM Ultra do anything when you're using Scanline Sync Thanks for this i see now, of course my fps never drop below refresh rate with scanline, then i will try LLM ultra first, as it say on another forum its like a "real time" prerender...