Search found 3657 matches

by RealNC
26 Jun 2016, 18:44
Forum: General — Displays, Graphics & More
Topic: vsynch locks my fps at 119 instead of 120 fps
Replies: 1
Views: 2207

Re: vsynch locks my fps at 119 instead of 120 fps

If there's no frame skipping (one small micro-stutter every one second) then it's fine. The actual refresh rate might be something like 119.99Hz or so. If you're paranoid, you can always modify the mode using CRU.
by RealNC
31 May 2016, 14:02
Forum: Input Lag / Display Lag / Network Lag
Topic: Overwatch + G-Sync input lag?
Replies: 8
Views: 11122

Re: Overwatch + G-Sync input lag?

Try the RTSS frame rate limiter. (It comes with MSI Afterburner.)
by RealNC
31 May 2016, 13:55
Forum: Input Lag / Display Lag / Network Lag
Topic: NVIDIA Fast Sync
Replies: 48
Views: 60919

Re: NVIDIA Fast Sync

This is not CS:GO specific. Every game feels more fun when the mouse feels less like a boat when you look around. At 128+fps no game's input feels like a boat. I personally cap at 128fps (without VSync) and it is plenty. I'm referring to vsync on here. With vsync off, there's never any input lag fo...
by RealNC
31 May 2016, 13:42
Forum: Input Lag / Display Lag / Network Lag
Topic: NVIDIA Fast Sync
Replies: 48
Views: 60919

Re: NVIDIA Fast Sync

there is no way fast sync is possible without motion judder from variable framerate, i see that they try to cap it at multiples of the refresh-rate like 60-120-180, but refreshrate of the monitor is not always 60hz, but sometimes 59.9 and sometimes 60.1, so there is no way to get exactly multiples ...
by RealNC
30 May 2016, 10:21
Forum: Input Lag / Display Lag / Network Lag
Topic: NVIDIA Fast Sync
Replies: 48
Views: 60919

Re: NVIDIA Fast Sync

Capping framerate just below refresh rate with VSync already gives you tearing-free low-latency gameplay. But it stutters. And that's annoying. Now obviously "FastSync" is aimed at getting high framerates, but it's not like CS:GO engine-wise benefits significantly from framerates above tickrate. Th...
by RealNC
29 May 2016, 16:55
Forum: Input Lag / Display Lag / Network Lag
Topic: NVIDIA Fast Sync
Replies: 48
Views: 60919

Re: NVIDIA Fast Sync

Maximus_Fleximus wrote:What's the difference between Fast Sync, and simply capping your framerate in the game's console ??
Tearing. Fast sync is there to lower input lag while still having vsync.
by RealNC
29 May 2016, 16:50
Forum: Input Lag / Display Lag / Network Lag
Topic: NVIDIA Fast Sync
Replies: 48
Views: 60919

Re: NVIDIA Fast Sync

If you can do that, why not just keep a framerate at exactly the refresh rate? That's just normal vsync, with huge input lag. Ultimately, you need a refresh rate synchronous framerate cap to get v-sync without latency, stutter or VRR, and that's what I was hoping for when all we had to go on was ru...
by RealNC
29 May 2016, 13:20
Forum: Input Lag / Display Lag / Network Lag
Topic: NVIDIA Fast Sync
Replies: 48
Views: 60919

Re: NVIDIA Fast Sync

OK, now you made me wanna go to ebay and buy all the retro stuff I don't have anymore just to test this... Must resist the urge... :lol: If they can get rid of the timing issues and thus eliminate micro-stutter, fast sync will be an incredibly useful option. There is really no reason why there would...
by RealNC
28 May 2016, 12:19
Forum: Input Lag / Display Lag / Network Lag
Topic: NVIDIA Fast Sync
Replies: 48
Views: 60919

Re: NVIDIA Fast Sync

I'm not aware of an implementation of triple buffering which drops frames while still being called triple buffering. Do you have documentation of either the 3dfx or old opengl one? Here's an Anandtech article about: http://www.anandtech.com/show/2794 Which is the one that everyone cites as a source...
by RealNC
28 May 2016, 07:30
Forum: Input Lag / Display Lag / Network Lag
Topic: NVIDIA Fast Sync
Replies: 48
Views: 60919

Re: NVIDIA Fast Sync

I'm not aware of an implementation of triple buffering which drops frames while still being called triple buffering. Do you have documentation of either the 3dfx or old opengl one? Here's an Anandtech article about: http://www.anandtech.com/show/2794 At the end, they say: "There has been a lot of d...