Search found 2483 matches

by jorimt
19 Dec 2023, 10:01
Forum: General — Displays, Graphics & More
Topic: TAA also makes games super blurry & its starting to be forced.
Replies: 20
Views: 12516

Re: TAA also makes games super blurry & its starting to be forced.

@jorimt, thank you for the clear definition and insight I can share to my non or lesser technical knowledge friends. Are you aware of any alternatives for the deferred rendered engine's/games? Where post-process AA is concerned (not counting the short-lived Nvidia TXAA, which was MSAA with a tempor...
by jorimt
18 Dec 2023, 14:07
Forum: General — Displays, Graphics & More
Topic: TAA also makes games super blurry & its starting to be forced.
Replies: 20
Views: 12516

Re: TAA also makes games super blurry & its starting to be forced.

I'm just saying it's not *technically* hard to do, some games won't even provide basic FOV sliders despite how easy it is, the industry is just stubborn but ultimately is willing to conform it just needs an incentive such as a decent chunk of people wanting it and secondly to be made aware it's an ...
by jorimt
18 Dec 2023, 11:32
Forum: General — Displays, Graphics & More
Topic: TAA also makes games super blurry & its starting to be forced.
Replies: 20
Views: 12516

Re: TAA also makes games super blurry & its starting to be forced.

TAA is not as awful as it seems, and it doesn't have to remain a double edged sword, we shouldn't just throw our hands up in the air and accept it. I'm a game developer and I've been pushing for change on the inside, I just need people on the outside to let them know this is actually something a de...
by jorimt
17 Dec 2023, 19:16
Forum: General — Displays, Graphics & More
Topic: TAA also makes games super blurry & its starting to be forced.
Replies: 20
Views: 12516

Re: TAA also makes games super blurry & its starting to be forced.

The ONLY decent anti-aliasing method is and was MSAA. It should always be an option in games, but sadly over the past decade MSAA is rarely implemented now. There's a simple reason; MSAA can't cover the majority of aliasing in deffered-rendered games. It's really only effective on simple geometric ...
by jorimt
10 Dec 2023, 16:49
Forum: General — Displays, Graphics & More
Topic: DSC Problems & Misinformation [DSC IS NOT A HOAX]
Replies: 24
Views: 14990

DSC Problems & Misinformation [DSC IS NOT A HOAX]

I don't think you understand. This is not a complex subject. It's not necessary to read the white paper for how VRR works. All you need to do is click the monitor OSD and turn it on and off then notice how cursor movement is afterwards. It's like claiming only the inventor of the AK47 can possibly ...
by jorimt
10 Dec 2023, 15:54
Forum: General — Displays, Graphics & More
Topic: DSC Problems & Misinformation [DSC IS NOT A HOAX]
Replies: 24
Views: 14990

DSC Problems & Misinformation [DSC IS NOT A HOAX]

There is theory and then there is reality. Mouse movement is different with different refresh rates. Altering refresh rate on the fly was never going to be conducive to aiming well even in theory. With VRR, the scanout time, aka the frame scan-in speed doesn’t change; it remains at the maximum refr...
by jorimt
10 Dec 2023, 14:50
Forum: General — Displays, Graphics & More
Topic: DSC Problems & Misinformation [DSC IS NOT A HOAX]
Replies: 24
Views: 14990

DSC Problems & Misinformation [DSC IS NOT A HOAX]

Can you actually quantify freesync? Sort of. It does actually seem to show up in latency tests with on vs off. The latency test doesn't actually quantify the extent of it's detriment to aim, though. VRR dynamically steers the tearline off-screen when the framerate is within the refresh rate, and......
by jorimt
10 Dec 2023, 12:35
Forum: General — Displays, Graphics & More
Topic: DSC Problems & Misinformation [DSC IS NOT A HOAX]
Replies: 24
Views: 14990

DSC Problems & Misinformation [DSC IS NOT A HOAX]

DSC does not necessarily increase input latency, but it typically does not play nice with multi-monitor configurations, and restricts things such as custom resolution creation and DSR/DLDSR usage. DSC is necessary to allow refresh rate/resolution combos that would otherwise be impossible with the ba...
by jorimt
27 Nov 2023, 10:16
Forum: Eliminating Motion Blur — LightBoost / ULMB / ELMB / DyAc
Topic: Can you select the zone of clarity on the PG27AQN?
Replies: 8
Views: 3432

Re: Can you select the zone of clarity on the PG27AQN?

sorry, is 15 seconds before, at 13:55 Ah, I see... Checking the manual for the PG248QP, it's called "Pulse Offset:" pulse-offset.png ULMB 2 Pulse Offset: Could improve the motion blur on different position of the screen (top, middle or bottom of the screen). It's possible they could add it to the P...
by jorimt
26 Nov 2023, 21:32
Forum: Eliminating Motion Blur — LightBoost / ULMB / ELMB / DyAc
Topic: Can you select the zone of clarity on the PG27AQN?
Replies: 8
Views: 3432

Re: Can you select the zone of clarity on the PG27AQN?

hart wrote:
26 Nov 2023, 20:20
thanks, that's dissappointing, specially to see they added that option to the new one but never updated the AQN to have the same features when it's clearly possible to do it.
What option on the new model are you referring to though? I didn't see mention of it the video where you timestamped it.