Search found 682 matches
- 07 Apr 2014, 09:18
- Forum: FreeSync
- Topic: [Hardware.fr] AMD FreeSync ': Proposal adopted by VESA
- Replies: 3
- Views: 5025
Re: [Hardware.fr] AMD FreeSync ': Proposal adopted by VESA
There's still the question of when the monitor manufacturers get around to implementing it. It likely depends on when various parties started work on an ASIC implementation. I think a shipping product sometime in 2015 is possible, but might be optimistic.
- 18 Feb 2014, 13:59
- Forum: G-SYNC
- Topic: G-Sync and Cloned Displays
- Replies: 53
- Views: 63836
Re: G-Sync and Cloned Displays
e.g. 60fps suddenly changes to 45fps next frame, you're getting a GPU rendertime change of 1/45th of 1/60 = only about a 370 microsecond change in GPU rendertime during a single-frame sudden change from 60fps down to 45fps. GSYNC is perfectly capable of smoothing that stutter out, so reasonable sud...
- 18 Feb 2014, 13:28
- Forum: G-SYNC
- Topic: G-Sync and Cloned Displays
- Replies: 53
- Views: 63836
Re: G-Sync and Cloned Displays
There are a few problems with frame pacing, latency is the hardest to solve, because it requires knowing beforehand how long a frame will take to render. I think some old arcade and console game programmers did this prediction to allow for just in time rendering on a single framebuffer, but those we...
- 18 Feb 2014, 12:21
- Forum: G-SYNC
- Topic: G-Sync and Cloned Displays
- Replies: 53
- Views: 63836
Re: G-Sync and Cloned Displays
...Oh, and another way to do this is to simply run two renderers at the same time and create separate GPU renderings for separate streams (e.g. gametime T+0/60sec T+1/60sec T+2/60sec for the capture stream, and gametime T+0/60sec, T+1.316/60sec, T+2.7416sec for GSYNC stream). GSYNC allows gametimes...
- 18 Feb 2014, 12:14
- Forum: G-SYNC
- Topic: G-Sync and Cloned Displays
- Replies: 53
- Views: 63836
Re: G-Sync and Cloned Displays
Well, the only way to have v-sync with a higher framerate than your refresh rate is to drop frames, and I'm not aware of anything that implements v-sync this way. If you know of anything that does, I'm definitely curious. At the same framerates and refresh rates, I don't think low latency buffering ...
- 18 Feb 2014, 11:04
- Forum: G-SYNC
- Topic: G-Sync and Cloned Displays
- Replies: 53
- Views: 63836
Re: G-Sync and Cloned Displays
I'm not talking about current buffering arrangements, I'm suggesting a new one specifically for capture cards, in which frames are dropped if they won't fit nicely into the given refresh rate. You have the normal G-sync stream which is double buffered, but instead of being overwritten immediately af...
- 17 Feb 2014, 20:45
- Forum: G-SYNC
- Topic: G-Sync and Cloned Displays
- Replies: 53
- Views: 63836
Re: G-Sync and Cloned Displays
Well, you'd still have g-sync on the 50-60fps range, with low latency because you're not limiting framerate with backpressure. You definitely do lose visual benefits of GSYNC in the 60-70-80-90-100-110+ range, which I do clearly notice. Losing the 60-80fps range would be a huge loss of visual fidel...
- 17 Feb 2014, 18:44
- Forum: G-SYNC
- Topic: G-Sync and Cloned Displays
- Replies: 53
- Views: 63836
Re: G-Sync and Cloned Displays
" Even if you record a variable frame rate stream, mapping a variable frame rate stream into a fixed frame rate is a fairly simple buffering algorithm: Play the VFR into a buffer, and then read the buffer again at fixed intervals when re-rendering a fixed frame rate stream. This adds the stutters b...
- 16 Feb 2014, 10:56
- Forum: G-SYNC
- Topic: G-Sync and Cloned Displays
- Replies: 53
- Views: 63836
Re: G-Sync and Cloned Displays
" Even if you record a variable frame rate stream, mapping a variable frame rate stream into a fixed frame rate is a fairly simple buffering algorithm: Play the VFR into a buffer, and then read the buffer again at fixed intervals when re-rendering a fixed frame rate stream. This adds the stutters b...
- 15 Jan 2014, 23:53
- Forum: Input Lag / Display Lag / Network Lag
- Topic: Best way to test display lag?
- Replies: 36
- Views: 38052
Re: Best way to test display lag?
I think it would be most effective to use a microcontroller to simulate a mouse, and illuminate a LED at the same time it gives the computer a movement input. Could work, but admittedly far harder than hardwiring a LED physically to the mouse button. There are already tools that measures mouse move...