AMD Radeon™ Anti-Lag 2

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Phazdelta
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Joined: 23 May 2024, 04:05

AMD Radeon™ Anti-Lag 2

Post by Phazdelta » 23 May 2024, 04:20

AMD Radeon™ Anti-Lag 2 Technical Preview Now Available in Counter-Strike 2

Radeon Anti-Lag 2 vs. Anti-Lag

Radeon Anti-Lag technology controls the pace of the CPU to make sure it aligns with the GPU, reducing the amount of CPU work that gets queued up. This decreases input-to-display response times, making games more responsive. As a driver-based solution, the initial version of Radeon Anti-Lag has long been available in AMD Software: Adrenalin Edition and can be enabled in any game, delivering lower latency for more responsive gameplay.
AMD_Radeon_Anti_Lag2_Counter_Strike2_latency_chart.jpg
AMD_Radeon_Anti_Lag2_Counter_Strike2_latency_chart.jpg (78.51 KiB) Viewed 981 times
Radeon Product Compatibility

Although Radeon Anti-Lag 2 is integrated into games, it still needs to work in conjunction with our AMD Software: Adrenalin Edition graphics driver and only supports AMD Radeon™ graphics cards. It is compatible with the following AMD RDNA™ architecture and above discrete and integrated graphics:


AMD Radeon™ RX 5000 series desktop and mobile graphics, and higher.
AMD Ryzen™ 6000 Series Processors with Radeon™ graphics, and higher. (Excluding select AMD Ryzen™ 7000 Series Processors with AMD GCN architecture-based graphics).


What’s Next for Radeon Anti-Lag 2?

Now that AMD Radeon Anti-Lag 2 is available as a Technical Preview in Counter-Strike 2, our next step will be releasing the Radeon Anti-Lag 2 SDK for game developers on GPUOpen, and you can then expect to see it become available in more games. Stay tuned to our AMD Community channels and AMD social media accounts for the latest news about all our amazing AMD technologies including Radeon Anti-Lag 2.
Last edited by Phazdelta on 23 May 2024, 06:56, edited 1 time in total.

olofsson_tom
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Joined: 11 Sep 2021, 18:55

Re: AMD Radeon™ Anti-Lag 2

Post by olofsson_tom » 23 May 2024, 06:51

This is interesting.
For competitive cs2, would there now be any downside to go for amd instead of nvidia?
Have seen some people talk about something along the lines of "tiles" or something which cant be disabled for Nvidia.
Can someone shed some light on this? With anti-lag 2, could latency be better for amd even? (Taking into consideration bang-for-buck deals at the time of buying etc).

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F1zus
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Re: AMD Radeon™ Anti-Lag 2

Post by F1zus » 23 May 2024, 15:17

Bro, the built-in frame limiter in CS2 is very bad. It does not ensure smooth frame time. FPS jumps around 50. You need to use an external limiter. Radeon Chill min = max is the best option. As far as I know, Anti-lag 2 does not work with Radeon Chill. Thus, when you enable Anti-Lag 2, you will not be able to properly limit the FPS and get a smooth image.
The best option is to use Radeon Chill + Vsync + FreeSync.

olofsson_tom
Posts: 34
Joined: 11 Sep 2021, 18:55

Re: AMD Radeon™ Anti-Lag 2

Post by olofsson_tom » 23 May 2024, 15:24

F1zus wrote:
23 May 2024, 15:17
Bro, the built-in frame limiter in CS2 is very bad. It does not ensure smooth frame time. FPS jumps around 50. You need to use an external limiter. Radeon Chill min = max is the best option. As far as I know, Anti-lag 2 does not work with Radeon Chill. Thus, when you enable Anti-Lag 2, you will not be able to properly limit the FPS and get a smooth image.
The best option is to use Radeon Chill + Vsync + FreeSync.
Competitively youd just uncap the fps or set the limit at something unattainable and let the anti-lag limit you when needed anyway so this do not matter. I just wonder if amd will be an option again now or even be better than Nvidia🤔

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Chief Blur Buster
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Re: AMD Radeon™ Anti-Lag 2

Post by Chief Blur Buster » 23 May 2024, 21:52

F1zus wrote:
23 May 2024, 15:17
The best option is to use Radeon Chill + Vsync + FreeSync.
I should also add -- if you use VRR in esports -- and want the lowest possible VRR lag -- then ideally make sure you have more refresh rate range than frame rate range.

This will minimize compromises of VRR use in esports, as you don't have to contend with the VRR-range-exit latency penalty (frame rates above/below refresh rate range).

Now, that being said, if your frame rates threaten to go above VRR range, then capping is definitely the lesser of evils.
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