I think I have responded to this over reddit. Those messages appear mainly when you start the famous CS habit of switching weapons back and forth. For some reason every time I do it, I get those messages, however, not on all servers! I also have a similar "kind-of" problem in a totally different game, where switching weapons back and forth would immediately cause my game to start stuttering for the rest of the session when certain actions are made, like repairing or healing. It's weird!agstrato wrote: ↑30 Oct 2023, 12:31I'm gonna try to keep this as short as i can. So i have been doing a lot of testing lately and also watching what my console spits out when things go crazy in game, you know bullets disappearing, enemies moving unnatural etc. It seems that whenever i have an issue this thing pops up in console in groups by 2:
"CAnimGraphNetworkedVariables::UpdateHistoryElementFromNetworkData( 93137 ) Rewinding time on animgraph interpolation history entries for entity 663 "csgo_viewmodel". 1455.265625 < 1455.328125"
I would like you guys to tell me if you also get this stuff in console, there are more but this particular message is sent when you can't move your mouse good and enemy has weird movement.
I also find that it's somehow related to the MTU values of internet connection. I have been suspecting this for a long while but people seem to disagree without giving any reason. It would really help if there was anyone here with MTU 1500. In order to easily check for MTU values i use a small program called mturoute, so i don't start manually pinging ips etc. You can get this from https://download.elifulkerson.com//file ... uroute.exe
The usage for the program is pretty simple just open cmd and change to dir where you downloaded mturoute.exe and insert:
mturoute.exe -t 1.1.1.1
Funny that i was watching random videos on youtube about pros playing CS2 from home and i found this one video where i can see b1t`s console and i also seen the same error. Please do not use a 4G connection, i know almost all are 1500MTU but with the instability they have it's not a proper test.
Repairing or healing in that game creates a visual link between you and the target you are repairing or healing, and something along way with the UI starts to get buggy when I do the switching. I'll share a video to explain this better:
https://youtu.be/OLnhGgn7-7E?si=naJmMkUDUybinW9x
You might not understand a lot from what's going on, however MSI's monitoring outlay is on.