Same settings in dolphin. Better GPU. better everything actually for the AOC. He still got 11ms. I've read that these monitors had really bad input latency when they came out too. It was 2 different pcs. I've been using the tool to get the latency of 120hz asus projector it was around 4-8.33ms as well. Alot of people tell me you cant use this to find input lag of your monitor, its unreliable and such. But I've been using this to get the same input lag as a crt and my inputs have never been crisper. I think it's honestly a placebo, but I have testimonies from the top melee players in my state Texas saying it's the closest to crt , theyve been playing for 10+ years. I've been doing testing 8hrs a day past couple of months switching to crt tv back to crt pc and either adding a buffers input lag of roughly 4ms to make it pretty darn close.
I know it's a placebo but some how I'm getting rough estimates that work.
PresentMon: measure both frame throughput (fps) and latency
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- Joined: 14 Aug 2017, 10:21
Re: PresentMon: measure both frame throughput (fps) and late
Using Afterburner, fix the GPU frequency and repeat the test.crossjeremiah wrote: Can you explain why those readings were different when they were both at 240hz and presentmon doesnt take in account the monitor latency?
I often do not clearly state my thoughts. google translate is far from perfect. And in addition to the translator, I myself am mistaken. Do not take me seriously.
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- Posts: 44
- Joined: 14 Aug 2017, 10:21
Re: PresentMon: measure both frame throughput (fps) and late
Afterburner doesnt work well with my gpu. It's like static I cant really overclock it or anything. It's a GTX 960 turbo.
Re: PresentMon: measure both frame throughput (fps) and late
I often do not clearly state my thoughts. google translate is far from perfect. And in addition to the translator, I myself am mistaken. Do not take me seriously.
Re: PresentMon: measure both frame throughput (fps) and late
Honestly. I did not understand what you answered. But I didn’t offer you to overclock your video card. I suggested conducting tests at a fixed frequency.
My suggestion. Due to the low load on the GPU. gpu changes p-state.
This is logical. Because p8-p6 is enough for the emulator to work at 60 hertz.
But the method of saving electricity from Nvidia does not always work correctly with different monitors.(EDID info)
Some monitors force the GPU to constantly be in p0.
My suggestion. Due to the low load on the GPU. gpu changes p-state.
This is logical. Because p8-p6 is enough for the emulator to work at 60 hertz.
But the method of saving electricity from Nvidia does not always work correctly with different monitors.(EDID info)
Some monitors force the GPU to constantly be in p0.
I often do not clearly state my thoughts. google translate is far from perfect. And in addition to the translator, I myself am mistaken. Do not take me seriously.
Re: PresentMon: measure both frame throughput (fps) and latency
I tried to play with various settings and here's what I got, on the league of legends game.
120hz/fps
scanline sync at -500 + fast vsync gives 11.83ms, pretty stable.
scanline sync at -400 + fast vsync gives 11.01ms, pretty stable.
scanline sync at -300 + fast vsync gives 10.42ms, fairly stable.
scanline sync at -200 + fast vsync gives 9.53ms, kind of stable.
scanline sync at -100 + fast vsync gives 9.01ms, unstable, basically wobbles between 9ms and 12ms.
what's interesting is that if I disable vsync and scanline sync, and uncap fps I only get 10.50-ish ms? Why is this so high?
Anyone got any tips on further reducing this? I tried fixing my GPU mhz, but that didn't seem to do anything.
I got a 2060 super.
120hz/fps
scanline sync at -500 + fast vsync gives 11.83ms, pretty stable.
scanline sync at -400 + fast vsync gives 11.01ms, pretty stable.
scanline sync at -300 + fast vsync gives 10.42ms, fairly stable.
scanline sync at -200 + fast vsync gives 9.53ms, kind of stable.
scanline sync at -100 + fast vsync gives 9.01ms, unstable, basically wobbles between 9ms and 12ms.
what's interesting is that if I disable vsync and scanline sync, and uncap fps I only get 10.50-ish ms? Why is this so high?
Anyone got any tips on further reducing this? I tried fixing my GPU mhz, but that didn't seem to do anything.
I got a 2060 super.
Re: PresentMon: measure both frame throughput (fps) and latency
If this happens in efs mode this is really strange.
I often do not clearly state my thoughts. google translate is far from perfect. And in addition to the translator, I myself am mistaken. Do not take me seriously.
Re: PresentMon: measure both frame throughput (fps) and latency
exclusive full screen
I often do not clearly state my thoughts. google translate is far from perfect. And in addition to the translator, I myself am mistaken. Do not take me seriously.