In these cases, or if your mouse driver sadly lack some useful features, you can try this interesting mouse hook tool https://github.com/KovaaK/InterAccel
Caution using it for multiplayer, maybe a bad anticheat think: Hook = Cheat
In these cases, or if your mouse driver sadly lack some useful features, you can try this interesting mouse hook tool https://github.com/KovaaK/InterAccel
In theory something like this can be legally built into a mouse driver such as Razer's or others, like the use of floating a full 12800dpi from the mouse sensor straight to the mouse driver, and the mouse driver outputting dual streams: 1. backwards compatible low-DPI at selected DPI setting; and 2. full DPI precision via new optional High Precision Mouse API that newer games can access.AddictFPS wrote: ↑23 Oct 2020, 09:20In these cases, or if your mouse driver sadly lack some useful features, you can try this interesting mouse hook tool https://github.com/KovaaK/InterAccel
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Of course, this new API is a must be in all game engines, true raw input. But developers should add mouse settings independent for all spaces where mouse is used, or players will have limitations.Chief Blur Buster wrote: ↑26 Oct 2020, 06:53No more turbo mouse cursors, yet full precision of sensor made available to games.
kurtextrem wrote: ↑26 Oct 2020, 07:04This is the successor to InterAccel: https://github.com/a1xd/rawaccel.
Maybe create an issue with your ideas, Chief?
excuse my ignorance and if it was already mentioned, but is it posible with any of those drivers to smooth out the mouse movements in any game, regardless if game engine supports smooth mouse movement or not? i mean, to be as smooth and stutterless as when you move player´s view with analog sticks from console gamepads,AddictFPS wrote: ↑23 Oct 2020, 09:20In these cases, or if your mouse driver sadly lack some useful features, you can try this interesting mouse hook tool https://github.com/KovaaK/InterAccel
Seems than these Apps not have mouse smoothing, i never see it in mouse drivers, only in mouse settings in some games, add input lag, because seems double mouse samples artificialy, and interpolate it. So seems much better directly send it more true samples with high end mouse sensor with native dpi (native is not allways the max), and reduce game sensitivity to compensate. Overkill samples should smooth the turn without add lag, at least if game engine can manage high dpi input.