Not saying the following is the only factor, but server "tick" rate can always be a contributing one...blackmagic wrote: ↑26 Feb 2022, 23:39if i drop to 30fps my laptop then only after that it gets better and i start see those changes/improvements on my another pc which runs at normal fps 250+...
Valorant has an above average server tick rate of 128 ticks per second (CS:GO only has 64, for instance), but that means even if your local framerate is 250+ FPS, while you're seeing 250+ full local updates per second (assuming your refresh rate is above your framerate), Valorant is still only updating 128 times per second server-side.
Ignoring the particular uniqueness of your test (which, according to your reports, has somewhat confounding effects at first glance), if you lower your framerate to, say, 30, you're local updates are now never exceeding the server updates, which may have an impact of the appearance of issues such as hitreg and desync locally.
This is because, to my knowledge, if the local game framerate is significantly above the server tick rate (especially in numbers odd to the tick rate), depending on the game, interpolation may take place and try to "fill" in those extra frames.
Have you tried playing at 128 FPS or an exact -/+ multiple of it on your primary PC without your "fix?" Curious whether it improves anything for you in a similar way.