CSGO replay?
- BTRY B 529th FA BN
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CSGO replay?
Sometimes I'll check the replay of how I got killed and the smoothness of the replay is what intrigues me. Anyone know what this is exploiting?
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- Posts: 168
- Joined: 01 Apr 2022, 23:51
Re: CSGO replay?
- make sure you play with "cl_interpolate 1"
- when the server is laggy, the replay is choppy too
- the replay has lower tickrate than the original match
- the replay is what the server is seeing. The diff client replay vs server replay is up to insane 2 meters because stupid sv_unlag 0.2 (lagcompensation giving players late info from server to client about high pingers).
- when the server is laggy, the replay is choppy too
- the replay has lower tickrate than the original match
- the replay is what the server is seeing. The diff client replay vs server replay is up to insane 2 meters because stupid sv_unlag 0.2 (lagcompensation giving players late info from server to client about high pingers).
- BTRY B 529th FA BN
- Posts: 525
- Joined: 18 Dec 2013, 13:28
Re: CSGO replay?
Thank you. I was wondering if there was a connection between client side performance and server replay. That seemed to answer my question
Is cl_interp_ratio the same thing?
Is cl_interp_ratio the same thing?
Re: CSGO replay?
That's a contradictionjoseph_from_pilsen wrote: ↑21 May 2022, 12:42- the replay has lower tickrate than the original match
- the replay is what the server is seeing.
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Re: CSGO replay?
Replays (that looks same to all users) are often diverged because:
- Everybody had a completely different view of the game because of all the different latencies they had back while playing the game. This is due to the laws of physics of the open Internet and how a server tries to reconcile all of this via prediction algorithms.
- Replays unify the appearance of what happened (from the servers' pesrpective). When replaying, in most games, it is a replay of what the server thought happened.
Due to laws of physics, this necessarily diverges from the actual individual experience prior to the replay.
Still, it is annoying seeing a replay that's slightly different from individual experience prior to the replay.
- Everybody had a completely different view of the game because of all the different latencies they had back while playing the game. This is due to the laws of physics of the open Internet and how a server tries to reconcile all of this via prediction algorithms.
- Replays unify the appearance of what happened (from the servers' pesrpective). When replaying, in most games, it is a replay of what the server thought happened.
Due to laws of physics, this necessarily diverges from the actual individual experience prior to the replay.
Still, it is annoying seeing a replay that's slightly different from individual experience prior to the replay.
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- BTRY B 529th FA BN
- Posts: 525
- Joined: 18 Dec 2013, 13:28
Re: CSGO replay?
Is there any way to change the view from the opponent who killed you to your first person view? I'm interested in seeing where my cross-hairs registered the shots, sometimes.
Re: CSGO replay?
This never happens, because that immediately shows how big the input lag is generated by the server.
I make a request about this a long time ago at old steampowered forum, of course, was ignored .
I make a request about this a long time ago at old steampowered forum, of course, was ignored .