I did a bit of research and found there is a crossover to the latency impacts of ingame vs RTSS frame caps.
https://www.reddit.com/r/apexlegends/co ... rame_caps/
Edit: RTSS is so much more consistent regardless of FPS but there are cases where ingame FPS caps are lower latency.
RTSS vs ingame/NVCP frame cap for latency
Re: RTSS vs ingame/NVCP frame cap for latency
"Crossover" in this respect can depend heavily on the in-game limiter and system being tested, along with what test methodology is being used.Tiberiusmoon wrote: ↑17 Sep 2023, 06:03I did a bit of research and found there is a crossover to the latency impacts of ingame vs RTSS frame caps.
Correct. Most in-game limiters are 1/2 to 1 frame lower latency than external limiters like RTSS, but RTSS has more stable frametime performance than most in-game limiters.Tiberiusmoon wrote: ↑17 Sep 2023, 06:03Edit: RTSS is so much more consistent regardless of FPS but there are cases where ingame FPS caps are lower latency.
I have covered both points extensively here in the forums and in my article. Example being entry #9 of my Closing FAQ:
https://blurbusters.com/gsync/gsync101- ... ttings/15/ Also, here's some semi-recent latency comparison numbers between various FPS limiters in Overwatch via an LDAT:
viewtopic.php?f=5&t=9151&p=86590#p72182
(jorimt: /jor-uhm-tee/)
Author: Blur Busters "G-SYNC 101" Series
Displays: ASUS PG27AQN, LG 48C4 VR: Beyond, Quest 3, Reverb G2, Index OS: Windows 11 Pro Case: Fractal Design Torrent PSU: Seasonic PRIME TX-1000 MB: ASUS Z790 Hero CPU: Intel i9-13900k w/Noctua NH-U12A GPU: GIGABYTE RTX 4090 GAMING OC RAM: 32GB G.SKILL Trident Z5 DDR5 6400MHz CL32 SSDs: 2TB WD_BLACK SN850 (OS), 4TB WD_BLACK SN850X (Games) Keyboards: Wooting 60HE, Logitech G915 TKL Mice: Razer Viper Mini SE, Razer Viper 8kHz Sound: Creative Sound Blaster Katana V2 (speakers/amp/DAC), AFUL Performer 8 (IEMs)
Author: Blur Busters "G-SYNC 101" Series
Displays: ASUS PG27AQN, LG 48C4 VR: Beyond, Quest 3, Reverb G2, Index OS: Windows 11 Pro Case: Fractal Design Torrent PSU: Seasonic PRIME TX-1000 MB: ASUS Z790 Hero CPU: Intel i9-13900k w/Noctua NH-U12A GPU: GIGABYTE RTX 4090 GAMING OC RAM: 32GB G.SKILL Trident Z5 DDR5 6400MHz CL32 SSDs: 2TB WD_BLACK SN850 (OS), 4TB WD_BLACK SN850X (Games) Keyboards: Wooting 60HE, Logitech G915 TKL Mice: Razer Viper Mini SE, Razer Viper 8kHz Sound: Creative Sound Blaster Katana V2 (speakers/amp/DAC), AFUL Performer 8 (IEMs)
- Tiberiusmoon
- Posts: 147
- Joined: 10 Feb 2023, 05:05
Re: RTSS vs ingame/NVCP frame cap for latency
Nice!jorimt wrote: ↑17 Sep 2023, 12:39
Also, here's some semi-recent latency comparison numbers between various FPS limiters in Overwatch via an LDAT:
viewtopic.php?f=5&t=9151&p=86590#p72182
I have something you could test to confirm some results if you want to.
I have found a Low latency Vsync setup that is just as good as no V-sync in Apex Legends.
The top right is 238fps in RTSS with V-sync and no in game FPS cap.
Bottom right is the same only with a 245FPS ingame cap. (the Apex game engine is weird)
Bottom left is just a higher FPS target I was testing.
And top left is a 290 FPS cap without V-sync because uncapping the FPS in Apex has diminishing returns in latency and FPS stability.
This one is done using a low load Directx app that is not a game for testing:
I tested NULL on the top right vs low latency on bottom left which had incredible latency reductions vs uncapped and just the FPS cap.
Re: RTSS vs ingame/NVCP frame cap for latency
RTSS are known to help improve on the 1% and 0.1% lows. While no other limiter were able to, so far, even the ingame ones.
https://www.youtube.com/watch?v=3QFH_YBOhNg
https://www.youtube.com/watch?v=x-0wUHHu8pI
https://www.youtube.com/watch?v=3QFH_YBOhNg
https://www.youtube.com/watch?v=x-0wUHHu8pI