is that basic gui, or was it done with tearing earlier in time(driver)/without driver(no driver, no lag on winxp)? (it might be what i feel different, if it was done with tearing ealier, bottom of screen about one frame lag)the window desktop's cursor position is determined at the start of each refresh cycle. therefore the cursor has no tearing AND minimal lag at the top of the screen.
by minimal lag, I mean that when the screen updates, it is displaying the latest possible information.
compared to the top, at the bottom of the screen the cursor has slightly less than one frame of lag. that is why I asked you whether you could feel the difference.
Does that include older games which uses mouse positioning from desktop cursor(sorry if thats out of place to ask about)true fullscreen games, such as those which can show tearing when vsync is off, render directly to the display and bypass the aero compositor.
That osx drawing of mouse with lag does not seem like a good idea imo, but i might be the minority here who will take tearing and stutter over smoothed and delayed.
I greatly appreciate you having the patience with me flood, and taking the time to engage in the conversation with me.