In the Nvidia Control Panel, under 'Adjust desktop size and position' there are settings to adjust the scaling mode. In my experience, swapping between 'Aspect Ratio' and 'No Scaling' feels like there's a change in input latency. For example, I'll play in a multiplayer match of an FPS for a little bit with scaling set to 'Aspect Ratio', then mid-match I switch to 'No Scaling'. My aim does feel different after switching, but I can't tell which one I prefer. I've gone back and forth between 'Aspect Ratio' and 'No Scaling' a lot.
I've seen some users say 'No Scaling' lowers input latency, but I've also seen some posts saying 'No Scaling' actually adds EXTRA input latency. I would like some actual data to see if there's a difference, but I don't have the tools to measure latency, such as a Nvidia LDAT or a monitor with Reflex Latency Analyzer. Do you feel a difference when swapping between the two scaling modes? Maybe someone can help out?
Aspect Ratio vs No Scaling - latency difference?
Re: Aspect Ratio vs No Scaling - latency difference?
At native resolution? Or is there actual scaling involved and the two options result in different image sizes?
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The views and opinions expressed in my posts are my own and do not necessarily reflect the official policy or position of Blur Busters.
The views and opinions expressed in my posts are my own and do not necessarily reflect the official policy or position of Blur Busters.
Re: Aspect Ratio vs No Scaling - latency difference?
Have always felt that between those options, no scaling feels more responsive, whereas for me aspect ratio feels a little draggier. Full screen also feels quite janky, I would stick to no scaling.Leot wrote: ↑23 Sep 2022, 23:01In the Nvidia Control Panel, under 'Adjust desktop size and position' there are settings to adjust the scaling mode. In my experience, swapping between 'Aspect Ratio' and 'No Scaling' feels like there's a change in input latency. For example, I'll play in a multiplayer match of an FPS for a little bit with scaling set to 'Aspect Ratio', then mid-match I switch to 'No Scaling'. My aim does feel different after switching, but I can't tell which one I prefer. I've gone back and forth between 'Aspect Ratio' and 'No Scaling' a lot.
I've seen some users say 'No Scaling' lowers input latency, but I've also seen some posts saying 'No Scaling' actually adds EXTRA input latency. I would like some actual data to see if there's a difference, but I don't have the tools to measure latency, such as a Nvidia LDAT or a monitor with Reflex Latency Analyzer. Do you feel a difference when swapping between the two scaling modes? Maybe someone can help out?
Re: Aspect Ratio vs No Scaling - latency difference?
Native resolution at 1440p.
Re: Aspect Ratio vs No Scaling - latency difference?
Yes there’s a difference in mouse control, but probably not input latency
Re: Aspect Ratio vs No Scaling - latency difference?
Dont know why people are messing arround with this. i only use this, when i want stretched resolution ingame or blackbars.