It's not just the ISPs but the playing-field-levelling algorithms by games.Patrykelele wrote: ↑02 Nov 2022, 20:37You are 100% right.
I have GPON internet provided by local ISP. They are monopolists, I don't have any other company that provides good internet(10Mbs+). They are using a bunch of traffic algorithms. As you can read in their statute "In order to maintain optimal conditions for Internet access, the Operator applies traffic monitoring and traffic management measures, such as: queuing, prioritization, reservation, temporary transmission allocation, traffic transfers and avoiding congestion. These measures are applied for no longer than It is necessary. The operator allows the use of management measures traffic based on defined traffic categories only in the case of w which proves to be technically unavoidable.". It makes my game terrible. 95% people having internet with perfect speed, latency still have problems due to above algorithims.
They also use some sort of speed stabilization. doesn't mater which hour, which day the speed stay consistent and on the same perfect speed. In my case it's 300Mb/s, always the same value. I don't belive in this. They have to do some tricks...
When I use lte the game is 10 times better than on gpon.
In certain games:
FTTH users are often matchmakered with similar low-ping users.
LTE users are often matchmakered with similar mobile users (or by mobile-users IP address ranges etc)
If your FTTH trafficshaping is worse than the other FTTH gamers on the same matchmaker'd server, you lose.
If your LTE is worse than the other LTE gamers on the same matchmaker'd server, you lose.
Etc.
The matchmaking/compensation algorithms in games are a black box, and they annoyingly vary between the games. Sometimes you need slightly higher network latency to bypass the LPB-handicap algorithms etc in order to gain a competitive advantage -- annoyingly so.
And sometimes least penalty occurs when you're using a median-latency network. Low-latency players are often artificially handicapped (with various flawed latency compensation algorithms) and high-latency players are often artificially helped, to try to level the playing field.
Playing the VPN roulette can occasionally help, e.g. FTTH+VPN (a good paid one, preferably WireGuard with low-latency-jitter) to a remote server to add approximately +20ms or +30ms latency (but try to keep +/- 0ms jitter) can perform better than FTTH to the nearest server, for example! But it's ISP-dependant, VPN-dependant, location-dependant.
Low jitter is quite important, and that's where business fiber subscription (3x more expensive) can sometimes help over residential/home FTTH. Bypass the traffic shaping as much you can. Plus also concurrently getting the best VPN money can buy to add an exact artificial latency offset, to try to get you a very good sweet spot on certain games. A slightly-higher-network-latency zero-jitter connection seems to produce some really interesting improvements for many gamers.
Some games will score best at lowest network latency, and some games will score best at intentionally higher network latency.
Trying to zero-out network latency as much as you can, neglects to consider the infernal playing-field-levelling algorithms built into games (whether be latency compensation quirks or matchmaking quirks, or other).
And it's all a proprietary black box, how the games matchmaker/lag-compensate you, and how buggy or good these algorithms are.
The ISP is definitely a big factor too, but definitely not the only one...
It's crapshoot, really.