Does RTSS Framerate limit lower input lag?

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CoolJosh3k
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Joined: 23 Jan 2023, 02:51

Does RTSS Framerate limit lower input lag?

Post by CoolJosh3k » 23 Jan 2023, 02:54

I tend to use RivaTuner's Scanline Sync, but I am curious about the input lag of the Framerate limit feature.

Do they give similar low lag, or the frame rate limiter not work quite as well perhaps?

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RealNC
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Re: Does RTSS Framerate limit lower input lag?

Post by RealNC » 24 Jan 2023, 23:06

CoolJosh3k wrote:
23 Jan 2023, 02:54
I tend to use RivaTuner's Scanline Sync, but I am curious about the input lag of the Framerate limit feature.

Do they give similar low lag, or the frame rate limiter not work quite as well perhaps?
Scanline sync uses the frame limiter, so both are the same.
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FPSMaster
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Joined: 04 Jun 2021, 20:39

Re: Does RTSS Framerate limit lower input lag?

Post by FPSMaster » 25 Jan 2023, 05:00

CoolJosh3k wrote:
23 Jan 2023, 02:54
I tend to use RivaTuner's Scanline Sync, but I am curious about the input lag of the Framerate limit feature.

Do they give similar low lag, or the frame rate limiter not work quite as well perhaps?
RTSS Frame rate limiter is the best one, if you want to have stutter free gameplay and smooth frametime graphs. But in most of the games, it doesn't decrease lag, if the GPU is at 100% Usage (even if RTSS Overlay shows your GPU usage is lower).
In that case you want to use a in-game frame limiter that is natively built into the game.
Generally speaking for low delay, you always want to use in-game frame limiters, because those ones do handle the frame buffer queue in a better way. But at a cost of frame time fluctuations.
If you want to have smooth gameplay, use RTSS.

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