I tend to use RivaTuner's Scanline Sync, but I am curious about the input lag of the Framerate limit feature.
Do they give similar low lag, or the frame rate limiter not work quite as well perhaps?
Does RTSS Framerate limit lower input lag?
Re: Does RTSS Framerate limit lower input lag?
Scanline sync uses the frame limiter, so both are the same.CoolJosh3k wrote: ↑23 Jan 2023, 02:54I tend to use RivaTuner's Scanline Sync, but I am curious about the input lag of the Framerate limit feature.
Do they give similar low lag, or the frame rate limiter not work quite as well perhaps?
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The views and opinions expressed in my posts are my own and do not necessarily reflect the official policy or position of Blur Busters.
Re: Does RTSS Framerate limit lower input lag?
RTSS Frame rate limiter is the best one, if you want to have stutter free gameplay and smooth frametime graphs. But in most of the games, it doesn't decrease lag, if the GPU is at 100% Usage (even if RTSS Overlay shows your GPU usage is lower).CoolJosh3k wrote: ↑23 Jan 2023, 02:54I tend to use RivaTuner's Scanline Sync, but I am curious about the input lag of the Framerate limit feature.
Do they give similar low lag, or the frame rate limiter not work quite as well perhaps?
In that case you want to use a in-game frame limiter that is natively built into the game.
Generally speaking for low delay, you always want to use in-game frame limiters, because those ones do handle the frame buffer queue in a better way. But at a cost of frame time fluctuations.
If you want to have smooth gameplay, use RTSS.