Source 2 the end of anomaly input lag ?

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blackmagic
Posts: 154
Joined: 23 Feb 2023, 08:06

Source 2 the end of anomaly input lag ?

Post by blackmagic » 25 Mar 2023, 03:09

https://m.youtube.com/watch?v=ANKFE_tqzGE

"so what you see...is what you get"

:lol:

lets hope...lets hope...haha :mrgreen:


what you think guys ?

how input lag gonna look in source 2 and how it gonna affect the players skill there ? ...


that all gonna be very interesting to watch...
Last edited by blackmagic on 25 Mar 2023, 12:12, edited 1 time in total.

SKILLEN
Posts: 90
Joined: 01 Sep 2020, 23:08

Re: Source 2 the end of anomaly input lag ?

Post by SKILLEN » 25 Mar 2023, 08:13

Same with cs go.If you have problem you have input lag,if you dont have problem you dont have input lag.Overall its a little better feeling.

Mugabi
Posts: 242
Joined: 26 Apr 2021, 01:42

Re: Source 2 the end of anomaly input lag ?

Post by Mugabi » 25 Mar 2023, 08:54

It’s the same thing, I see it in some people stream, it affects all games not csgo but perhaps it might feel abit different with the new update.
If u wana experience true cs , don’t use computer for 3-4 days and take away mobo battery and completely disconnect all wires then boot up cs using brand new account, that right there is cs experience.

espresso
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Re: Source 2 the end of anomaly input lag ?

Post by espresso » 25 Mar 2023, 09:29

Good joke!
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jorimt
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Re: Source 2 the end of anomaly input lag ?

Post by jorimt » 25 Mar 2023, 10:03

blackmagic wrote:
25 Mar 2023, 03:09
Source 2 may end up improving game-to-server/server-to-game netcode performance with its sub-tick rate system, but it will not be able to magically solve all ISP or global internet infrastructure limitations (I.E. individual player ping and connection stability due to distance from other players, differences in modem and ISP quality, etc).
(jorimt: /jor-uhm-tee/)
Author: Blur Busters "G-SYNC 101" Series

Displays: ASUS PG27AQN, LG 48CX VR: Beyond, Quest 3, Reverb G2, Index OS: Windows 11 Pro Case: Fractal Design Torrent PSU: Seasonic PRIME TX-1000 MB: ASUS Z790 Hero CPU: Intel i9-13900k w/Noctua NH-U12A GPU: GIGABYTE RTX 4090 GAMING OC RAM: 32GB G.SKILL Trident Z5 DDR5 6400MHz CL32 SSDs: 2TB WD_BLACK SN850 (OS), 4TB WD_BLACK SN850X (Games) Keyboards: Wooting 60HE, Logitech G915 TKL Mice: Razer Viper Mini SE, Razer Viper 8kHz Sound: Creative Sound Blaster Katana V2 (speakers/amp/DAC), AFUL Performer 8 (IEMs)

blackmagic
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Re: Source 2 the end of anomaly input lag ?

Post by blackmagic » 25 Mar 2023, 11:58

jorimt wrote:
25 Mar 2023, 10:03
blackmagic wrote:
25 Mar 2023, 03:09
Source 2 may end up improving game-to-server/server-to-game netcode performance with its sub-tick rate system, but it will not be able to magically solve all ISP or global internet infrastructure limitations (I.E. individual player ping and connection stability due to distance from other players, differences in modem and ISP quality, etc).
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jorimt
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Re: Source 2 the end of anomaly input lag ?

Post by jorimt » 25 Mar 2023, 14:41

blackmagic wrote:
25 Mar 2023, 11:58
"Tickless" is better than not regardless.
(jorimt: /jor-uhm-tee/)
Author: Blur Busters "G-SYNC 101" Series

Displays: ASUS PG27AQN, LG 48CX VR: Beyond, Quest 3, Reverb G2, Index OS: Windows 11 Pro Case: Fractal Design Torrent PSU: Seasonic PRIME TX-1000 MB: ASUS Z790 Hero CPU: Intel i9-13900k w/Noctua NH-U12A GPU: GIGABYTE RTX 4090 GAMING OC RAM: 32GB G.SKILL Trident Z5 DDR5 6400MHz CL32 SSDs: 2TB WD_BLACK SN850 (OS), 4TB WD_BLACK SN850X (Games) Keyboards: Wooting 60HE, Logitech G915 TKL Mice: Razer Viper Mini SE, Razer Viper 8kHz Sound: Creative Sound Blaster Katana V2 (speakers/amp/DAC), AFUL Performer 8 (IEMs)

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imprecise
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Re: Source 2 the end of anomaly input lag ?

Post by imprecise » 26 Mar 2023, 00:09

42 seconds into the video explains the change. In CSGO there is a difference between 64 tick and 128 tick that affects throwing, movement, and shooting. They're saying in CS2 the client will feel the same in both. Just imagine playing CSGO 64 tick and having the same gamefeel as 128 and that's the change.

Update: watched some gameplay, players saying it feels like 64 tick.

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