Do you think less erratic FPS overcomes RTSS latency hit?
Posted: 29 Mar 2023, 08:19
With common ingame framerate limiters such as NVCP or ingame, the FPS becomes more erratic the higher the FPS target.
With such inconsistent frame times you could have latency hits greater than what your trying to achieve with low latency.
With an erratic framecap you could be hit in a few ways:
If to low the drop in frames would cause latency, if to high it could add frames to the buffer if using V-sync or add GPU workload if your looking for that <95% GPU usage low latency.
To show this is frametimes:
You could get latency changes of in a range of 6ms @200FPS and possibly even more so under load.
This latency range will only increase as you increase the FPS target so assuming there is 1 frame latency in RTSS it becomes less of an issue the higher the FPS target.
Thoughts?
With such inconsistent frame times you could have latency hits greater than what your trying to achieve with low latency.
With an erratic framecap you could be hit in a few ways:
If to low the drop in frames would cause latency, if to high it could add frames to the buffer if using V-sync or add GPU workload if your looking for that <95% GPU usage low latency.
To show this is frametimes:
You could get latency changes of in a range of 6ms @200FPS and possibly even more so under load.
This latency range will only increase as you increase the FPS target so assuming there is 1 frame latency in RTSS it becomes less of an issue the higher the FPS target.
Thoughts?