BTW:Tiberiusmoon wrote: ↑14 Jun 2023, 10:46This is just a broad guide to latency, this post is about timers and the otential conflicts of incorrect settings.
I was asked if timers and lag are separate or same topics.
My take: It's an overlapping venn diagram. It's a big rabbit hole -- often clocks/timers are intractably linked to certain elements of latency.
Where better/worse timers can create better lagfeel effects.
The way the game clock (gametime) renders into graphics and then displays on the screen for hitting eyeballs (photontime), is a refresh rate race bottleneck. Variances in this timing (including from timer inaccuracies) creates jitter and lagfeel issues. gametime:photontime relative accuracy is essentially the the god of jitter & latency variances -- and must stay relatively sub-millisecond exact to prevent human visible effects in the refresh rate race. So the universes can overlap. Lag variances from timing jitter. And timing jitter = lag variances. Even a 1ms inaccuracy = 8 pixel jitter at 8000 pixels/sec mouse flick turn. On clearer-motion & higher-resolution displays, those sub-millisecond divergences between gametime versus photontime create jitterfeel/lagfeel issues.
From what I see, the topic title talks about timers, and timers are allowed topics in the latency forum because of how better/worse timers can create lagfeel-effect changes.
It's tough to exercise best judgement when talking about timers vs talking about latency. Not all timer related things affect lagfeel, but there are instances where it does enroach into visible/feelable latency effects.