Tuhin Lavania wrote: ↑10 Sep 2023, 22:12
ixa wrote: ↑10 Sep 2023, 22:02
Tuhin Lavania wrote: ↑10 Sep 2023, 21:52
imprecise wrote: ↑10 Sep 2023, 20:35
I suspect your NIC is the issue. You could try an external NIC or a wifi connection as a test to see if it makes a difference.
Some things that can help NIC performance:
Disable power saving and additional advanced options
Disable networking software
Using default MS drivers
Switching MSI/LineBased mode
It may not be the NIC issue. I have a Intel i210-t1 and i have no problems switching over the onboard ethernet controller. What really helped me is switching to FTTH. Its not the 100% improvement i was hoping for, but its better than before. i get more time to react against the same enemies which were impossible to kill before. I strongly feel its the network quality provided by the ISP which you have no control over.
If the OP is not on FTTH, first thing he should do is switch over to that.
Haha! exactly. I am on FTTH now, and I've tried couple different ISP on FTTH too. I remember I used to play on ADSL, and I wasn't able to kill anybody, but after I got docsis 2.0 coaxial 20mb, it was godlike haha. I was able to kill the ppl I wasn't before.
The only time I remember I had good internet. Sadly this FTTH, didn't give me the same feeling. Also, I strongly agree with you by "internet quality" and this is one of the reasons I've trying to study the technology and all to understanding what It could cause the desync. That's for me it's like maybe the "general" latency the ISP has. This is why I was asking for DIA, which is low latency all the time.
Also routing can be the problem, I have a friend that can kill ppl from one country, but not another haha. Which is weird.
Its definitely the Internet. Thats why these days ive stopped bothering with all those tweaks and optimizations in windows as i just feel they are a waste of time. Let me tell you something, i was playing with a friend of mine, both same region, so same latency. we were playing 1v1 and while playing he tells me that my actions are delayed, while it was certainly not the case on my screen. i was as quick as possible. It was clearly not possible to beat him as he was too quick even on the same latency. Ive done countless of these type of " experiments " over the time and in one case i was able to easily beat my friend who was playing on 20ms against me on 145 ms and we were just standing in front of each other to test this out. This is very weird and it shows network latency and all that powerful hardware and personal skills/talent dont matter over good network quality provided by your isp.
Switching over to FTTH mitigated some of the problems but i still have that zero time to react against enemies and no amount of tweaking locally solves that.
Yes! I've done this kind of test with a friend too, he sees me too early. I've seen a lot of enemies POV, and I'm just there, standing and looking at them for half a second.
I wonder what do we define by "internet quality" For me, I guess it's congestion. In my country and city, there are too many ppl that require internet, and low infrastructure. But 100% certain.
Maybe it's some kind of traffic shaping? QoS on ISP? OLT protocols? bad hardware on the POP? man, too many things.
I have this analogy to describe it, its like a racing car driver. When he gets to his racing car to drive it and test the settings his engineers did. He has to respond and tell what's wrong and what's hes feeling. And hes able to feel this tire is more loose, brakes ar too stiff, steering wheel is off, etc etc. All of this a racing driver can feel it, maybe it doesn't have the knowledge. But is noticeable.
The same is with us, we notice this kind of stuff as low reaction times, enemy beeing so fast we can't react, etc. But the main difference is that we don't have the knowledge about something this complex about internet. So we can say exactly what's causing it.