Yes, old GTA games are better to be played on 30 fps but in general they work fine at 60 with slightly messed up driving physics but nothing major.jorimt wrote: ↑31 Dec 2023, 11:27Many older open-world games had a 30 FPS framerate target at the time (including GTA:VC, I believe), so the streaming systems were "tuned" for 33.3ms frametimes, hence the higher the average framerate, the more obvious any spikes are now going to be.
SSD doesn't help with stutter (just load times) in legacy games since the Windows storage API is limited to HDD transfer rates, unfortunately.
I have a 13900k, but for what it's worth, I ran this test in HL2 (vanilla and update, both with G-SYNC off + V-SYNC off, just to rule anything out) and I got zero stutter on the first two jumps after the red barn both the first and second time running it, if those are the jumps you were talking about.FTW900 wrote: ↑30 Dec 2023, 14:40A good testing area that I found is in HL2U (prob. that applies to vanilla HL2 too) in chapter 4 (water hazard) that one can start from the 'new game' menu.
If player proceeds to the red barn down the river he will most likely to encounter stuttering while making 2nd jump before leaving canals. I guess this is the place where all loading/buffering is happening so most likely there will be stutters. Wonder if that large 96/128-something-mb cache might help...
My testing shows that I fixed this issue in VC, but in 3 and SA with extended distance mod it still may stutter from time to time. But that could be due to the mod/fact that we push the engine that far, so maybe there's nothing I can do in that particular case but to tweak mod settings.
Actually not always true - I had stutters in KF2 on HDD while SSD was (and still is) a stutter-free experience. But sure in most normal and optimized games this should not be an issue (at least because we had no SSD's back then)
Thanks a lot for the test! Interesting...
Yes, when you start a new chapter and go towards the red barn there is at least 1 stutter in the area in tunnels if speeding through (area from my screenshot).
Forgot to mention that I also use max settings @ 4k and 120 fps lock.
I am encoding things at the moment but will test other settings as well when I'm done. Clearly this is not right and something is wrong. But OC & RAM XMP are 100% stable, no doubt about it. I've been encoding things for months now and had 0 crashes whatsoever.