Level stutter is pretty common in Source games, it can't be fixed.jorimt wrote: ↑18 Jan 2024, 09:38Not in that particular two minute section you asked us to test, no, but only in the vanilla version (again, the update version did stutter for me in the level opening).
Heh, the PC I had when HL2 released would have run it at such a low average framerate, I wouldn't have been able to notice the stutter.
First time I was able to play HL2 at an acceptable framerate was in its Orange Box re-release on Xbox 360, and that was three years after the original PC release and it only ran at 720p/30 FPS; you must have had a beast of a PC for these older games at the time of their release to not remember any performance issues.
I do not pay attention to these stutters.
Back in the days, things were way worse at the level load, especially at the release when we had 'node graph out of date rebuilding'
I do not remember the details anymore, but I think I upgraded to ATI 9800 Pro only to experience HL2 at high settings , so it ran pretty well. Of course, we didn't have such advanced software back in the days, and I had less knowledge about things, so there is a chance I might confuse something.
But then again, we see that at least some people do not have these issues on less powerful or similar machines.
And I am pretty sure people won't have any stutters in Postal 2, for example.
Although it is not optimized well for the time of release, it is a very easy-to-run game nowadays based on the Unreal Engine, which I do not remember having any stutters whatsoever even on a weakass hardware.
For example, Deus Ex 1 also has stutters, which is insane!
I can literally install it a few dozen times into GPU memory with all the music, etc.
It simply shouldn't behave like that; this is an extremely overkill PC to run Deus Ex 1 without stutters. I hope we can all agree that 5 Ghz and 24 Gb of GPU VRAM is plenty...