My case with floaty/delayed mouse and keyboard.

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internetexplorer4
Posts: 102
Joined: 08 Oct 2022, 15:01

Re: My case with floaty/delayed mouse and keyboard.

Post by internetexplorer4 » 04 Nov 2024, 22:00

Vocaleyes wrote:
04 Nov 2024, 07:19
giggio10 wrote:
03 Nov 2024, 16:05
Guys I have a very curious and weird finding:
(Just to make things clearer - 2017 PC = Good. 2020 PC = Lag/Floaty)

I went to a Gaming House yesterday, and it did feel more instant and consistent, so I thought hm, maybe what I have on my 2020 PC is just input lag, that although better than my 2017 PC in specs and FPS it still suffers from lag, prehaps due to some sort of incompatibility or manufacturing issue.

But then I figured this method of testing using drawings, I know it's not very reliable for a number of factors, but it is what I have. The test came from the fact that I used to play a drawing game on my 2017 PC, and it was very easy to draw. Then on my 2020 PC it is super hard to do so, feels unprecise, slow and all that.

The first image is from the Gaming House PC, and the other is from my 2020 PC:
Image

Image

Both were done in a fast manner, just going with the flow, think of how signatures are made, that's how I drew them. If it was done very slowly both would look the same, it's easy to be precise when you go slow. It's the same when it comes to aiming but you can't afford to go slow all the time in online FPS games, and it gets way worse when the target is moving... If I someday end up redoing that test I'll record it to analyze better, the idea came up on the fly.

Could this be caused solely by input lag or just that isn't enough to cause that amount of unprecision is what I'm wondering now...
Ah ok, so looks like you have my issue. Can go by lots of names like drift, icy, floaty, acceleration despite EPP disabled. But after talking to a Microsoft engineer about it a while ago, realised it's more like 'mouse coordinate accumulation'.
To clarify, next are my interpretations of that and not what the engineer said, he simply provided the tool to test to establish whether this was a windows issue or not. In the end we concluded it's not.

Side to side:
https://www.youtube.com/watch?v=zQCOiNo ... Xm&index=8

Circular:
https://www.youtube.com/watch?v=u2KIq5W ... Xm&index=5

That's what it looks like, cursor will move over time when in motion making it imprecise due to the accumulated coordinates as you can see in the second example, more negative value on the x axis compared to the y.

It's also much more obvious to observe the effect when drawing circles, for me repeatedly moving the physical mouse clockwise means the cursor will drift to the bottom right after a few (10-15) circles, whereas counter-clockwise results in the opposite effect and goes to the top right.

Since windows has been ruled out as the cause, leaves a few options behind as to why this is happening on some machines and others not. Can only speculate what the actual culprit is right now, so the fact you can produce both results on 2 separate machines right now is extremely valuable information for figuring out why this is happening. The more examples produced, the easier to find a common denominator.

Could you try the circle test on the gaming house PC and on the affected PC to further confirm.
I've also been thinking that this could be a CPU vs chipset handled USB issue, but looking at the examples of mobo's you provided neither of them have CPU handled USB ports, which debunks that theory if so. Although, one of the boards does have 2 USB controllers as opposed to 1, so maybe it's possible that so long as there's 2 controllers handling USB's this mitigates the issue, or could be a certain type of USB controller isn't working correctly, whereas the second asmedia USB controller is working as intended?

Would need to see how you get on drawing repeated circles to just really confirm that one machine is exhibiting the issue while the other isn't if that's ok.
mouse drift is completely normal isn't it? if you ask top players with no problem with their aim they would get a lot of mouse drift too, maybe we have a little bit more because of the floatiness but that is almost irrelevant

I've already tried using a drawing tablet to play osu for many months and it doesn't change anything, problem is still there in the same amount, tablets have absolute positioning so it has 0 drift, meaning that the mouse drift thing has nothing to do with the actual floaty behavior

just a thing for you to think about, I literally use 200 dpi on desktop because my mouse is so floaty that if use anything above 400dpi I can't aim even the icons on the desktop, I have the same problem since 2014, probably even before I just started to notice after 2017 and it got worse over the years

as you seem to pay a lot of attention to cursor movement and those things, you might be able to see the huge difference on my gameplay in 2016 compared to 2024

https://www.youtube.com/watch?v=PC7JyH9Ks4M this is 2016, I already had the problem there but it was a lot lower
https://ordr.issou.best/watch/Uq1fhk and this is 2024 where the problem is a lot worse

you can notice how my cursor in 2016 was way sharper and snappy compared to 2024, not only is possible to see the input lag but also how the mouse movement is completely floaty and without any precision, it looks magnetic or as if I was moving the mouse on ice, not to mention that 2024 I was using 200 dpi and 2016 probably 400 or something so the 200dpi mouse movement should look way more sharp

I have basically all the symptoms people have here, huge input lag on mouse and keyboard, floaty mouse, desync, image issues etc

what I suggest you to think about is, do you really think that we have different problems? because I have already tried more than 20 different pcs and the problem was there in all of them + I have tried playing with people that don't have this problem on the same pc, and I'm the only one who get those problems, what does make a difference for me is playing on laptops, every laptop I tried so far is less affect by the issue compared to pcs, I think that is probably because laptops uses less power

so I think you guys might have different experiences when trying different pcs because your interference is way lower than mine, so any difference on the pc when it comes to power consuption may affect the amount of interference you guys cause on the pc, ofc I can't confirm that, the only thing I can confirm is that in my specific case what is causing the interference is me but like I said, you really think that we have different problems?

Vocaleyes
Posts: 404
Joined: 09 Nov 2021, 18:10

Re: My case with floaty/delayed mouse and keyboard.

Post by Vocaleyes » 05 Nov 2024, 06:27

internetexplorer4 wrote:
04 Nov 2024, 22:00
Vocaleyes wrote:
04 Nov 2024, 07:19
giggio10 wrote:
03 Nov 2024, 16:05
Guys I have a very curious and weird finding:
(Just to make things clearer - 2017 PC = Good. 2020 PC = Lag/Floaty)

I went to a Gaming House yesterday, and it did feel more instant and consistent, so I thought hm, maybe what I have on my 2020 PC is just input lag, that although better than my 2017 PC in specs and FPS it still suffers from lag, prehaps due to some sort of incompatibility or manufacturing issue.

But then I figured this method of testing using drawings, I know it's not very reliable for a number of factors, but it is what I have. The test came from the fact that I used to play a drawing game on my 2017 PC, and it was very easy to draw. Then on my 2020 PC it is super hard to do so, feels unprecise, slow and all that.

The first image is from the Gaming House PC, and the other is from my 2020 PC:
Image

Image

Both were done in a fast manner, just going with the flow, think of how signatures are made, that's how I drew them. If it was done very slowly both would look the same, it's easy to be precise when you go slow. It's the same when it comes to aiming but you can't afford to go slow all the time in online FPS games, and it gets way worse when the target is moving... If I someday end up redoing that test I'll record it to analyze better, the idea came up on the fly.

Could this be caused solely by input lag or just that isn't enough to cause that amount of unprecision is what I'm wondering now...
Ah ok, so looks like you have my issue. Can go by lots of names like drift, icy, floaty, acceleration despite EPP disabled. But after talking to a Microsoft engineer about it a while ago, realised it's more like 'mouse coordinate accumulation'.
To clarify, next are my interpretations of that and not what the engineer said, he simply provided the tool to test to establish whether this was a windows issue or not. In the end we concluded it's not.

Side to side:
https://www.youtube.com/watch?v=zQCOiNo ... Xm&index=8

Circular:
https://www.youtube.com/watch?v=u2KIq5W ... Xm&index=5

That's what it looks like, cursor will move over time when in motion making it imprecise due to the accumulated coordinates as you can see in the second example, more negative value on the x axis compared to the y.

It's also much more obvious to observe the effect when drawing circles, for me repeatedly moving the physical mouse clockwise means the cursor will drift to the bottom right after a few (10-15) circles, whereas counter-clockwise results in the opposite effect and goes to the top right.

Since windows has been ruled out as the cause, leaves a few options behind as to why this is happening on some machines and others not. Can only speculate what the actual culprit is right now, so the fact you can produce both results on 2 separate machines right now is extremely valuable information for figuring out why this is happening. The more examples produced, the easier to find a common denominator.

Could you try the circle test on the gaming house PC and on the affected PC to further confirm.
I've also been thinking that this could be a CPU vs chipset handled USB issue, but looking at the examples of mobo's you provided neither of them have CPU handled USB ports, which debunks that theory if so. Although, one of the boards does have 2 USB controllers as opposed to 1, so maybe it's possible that so long as there's 2 controllers handling USB's this mitigates the issue, or could be a certain type of USB controller isn't working correctly, whereas the second asmedia USB controller is working as intended?

Would need to see how you get on drawing repeated circles to just really confirm that one machine is exhibiting the issue while the other isn't if that's ok.
mouse drift is completely normal isn't it? if you ask top players with no problem with their aim they would get a lot of mouse drift too, maybe we have a little bit more because of the floatiness but that is almost irrelevant

I've already tried using a drawing tablet to play osu for many months and it doesn't change anything, problem is still there in the same amount, tablets have absolute positioning so it has 0 drift, meaning that the mouse drift thing has nothing to do with the actual floaty behavior

just a thing for you to think about, I literally use 200 dpi on desktop because my mouse is so floaty that if use anything above 400dpi I can't aim even the icons on the desktop, I have the same problem since 2014, probably even before I just started to notice after 2017 and it got worse over the years

as you seem to pay a lot of attention to cursor movement and those things, you might be able to see the huge difference on my gameplay in 2016 compared to 2024

https://www.youtube.com/watch?v=PC7JyH9Ks4M this is 2016, I already had the problem there but it was a lot lower
https://ordr.issou.best/watch/Uq1fhk and this is 2024 where the problem is a lot worse

you can notice how my cursor in 2016 was way sharper and snappy compared to 2024, not only is possible to see the input lag but also how the mouse movement is completely floaty and without any precision, it looks magnetic or as if I was moving the mouse on ice, not to mention that 2024 I was using 200 dpi and 2016 probably 400 or something so the 200dpi mouse movement should look way more sharp

I have basically all the symptoms people have here, huge input lag on mouse and keyboard, floaty mouse, desync, image issues etc

what I suggest you to think about is, do you really think that we have different problems? because I have already tried more than 20 different pcs and the problem was there in all of them + I have tried playing with people that don't have this problem on the same pc, and I'm the only one who get those problems, what does make a difference for me is playing on laptops, every laptop I tried so far is less affect by the issue compared to pcs, I think that is probably because laptops uses less power

so I think you guys might have different experiences when trying different pcs because your interference is way lower than mine, so any difference on the pc when it comes to power consuption may affect the amount of interference you guys cause on the pc, ofc I can't confirm that, the only thing I can confirm is that in my specific case what is causing the interference is me but like I said, you really think that we have different problems?
I would link you a post which showed the effect of mouse drift on a separate platform, along with a fix which solved the drifting issue. BUT by some incredible coincidence, those posts have now been completely deleted after I referenced them.

The post exhibited the issue of mouse circle drifting when done in mspaint, which showed the repeated circles spiralling away. The post then went on to address this issue.. something it wouldn’t have had to do had this always been an standard occurrence.

All that is left is the quotes and snippets I extracted from the GitHub page now that it has been deleted for some strange reason.
A post from 2016 being deleted after it’s referenced in 2024, nothing strange there right?


Here are my references viewtopic.php?f=10&t=11524


Once again, a user by the name Putzworks issued a resolution which completely solved this issue. Now we may have a different cause of the drifting issue compared to their cause.. but the fact that he symptoms displayed were treated as an issue at all should be sufficient proof that this is indeed non-standard behaviour. Otherwise it wouldn’t have needed addressing nor a fix at all.

Regardless, when they figured out the issue it was resolved. Testimonies following the patch confirmed this particular issue was solved.

internetexplorer4
Posts: 102
Joined: 08 Oct 2022, 15:01

Re: My case with floaty/delayed mouse and keyboard.

Post by internetexplorer4 » 05 Nov 2024, 07:02

Vocaleyes wrote:
05 Nov 2024, 06:27
internetexplorer4 wrote:
04 Nov 2024, 22:00
Vocaleyes wrote:
04 Nov 2024, 07:19
giggio10 wrote:
03 Nov 2024, 16:05
Guys I have a very curious and weird finding:
(Just to make things clearer - 2017 PC = Good. 2020 PC = Lag/Floaty)

I went to a Gaming House yesterday, and it did feel more instant and consistent, so I thought hm, maybe what I have on my 2020 PC is just input lag, that although better than my 2017 PC in specs and FPS it still suffers from lag, prehaps due to some sort of incompatibility or manufacturing issue.

But then I figured this method of testing using drawings, I know it's not very reliable for a number of factors, but it is what I have. The test came from the fact that I used to play a drawing game on my 2017 PC, and it was very easy to draw. Then on my 2020 PC it is super hard to do so, feels unprecise, slow and all that.

The first image is from the Gaming House PC, and the other is from my 2020 PC:
Image

Image

Both were done in a fast manner, just going with the flow, think of how signatures are made, that's how I drew them. If it was done very slowly both would look the same, it's easy to be precise when you go slow. It's the same when it comes to aiming but you can't afford to go slow all the time in online FPS games, and it gets way worse when the target is moving... If I someday end up redoing that test I'll record it to analyze better, the idea came up on the fly.

Could this be caused solely by input lag or just that isn't enough to cause that amount of unprecision is what I'm wondering now...
Ah ok, so looks like you have my issue. Can go by lots of names like drift, icy, floaty, acceleration despite EPP disabled. But after talking to a Microsoft engineer about it a while ago, realised it's more like 'mouse coordinate accumulation'.
To clarify, next are my interpretations of that and not what the engineer said, he simply provided the tool to test to establish whether this was a windows issue or not. In the end we concluded it's not.

Side to side:
https://www.youtube.com/watch?v=zQCOiNo ... Xm&index=8

Circular:
https://www.youtube.com/watch?v=u2KIq5W ... Xm&index=5

That's what it looks like, cursor will move over time when in motion making it imprecise due to the accumulated coordinates as you can see in the second example, more negative value on the x axis compared to the y.

It's also much more obvious to observe the effect when drawing circles, for me repeatedly moving the physical mouse clockwise means the cursor will drift to the bottom right after a few (10-15) circles, whereas counter-clockwise results in the opposite effect and goes to the top right.

Since windows has been ruled out as the cause, leaves a few options behind as to why this is happening on some machines and others not. Can only speculate what the actual culprit is right now, so the fact you can produce both results on 2 separate machines right now is extremely valuable information for figuring out why this is happening. The more examples produced, the easier to find a common denominator.

Could you try the circle test on the gaming house PC and on the affected PC to further confirm.
I've also been thinking that this could be a CPU vs chipset handled USB issue, but looking at the examples of mobo's you provided neither of them have CPU handled USB ports, which debunks that theory if so. Although, one of the boards does have 2 USB controllers as opposed to 1, so maybe it's possible that so long as there's 2 controllers handling USB's this mitigates the issue, or could be a certain type of USB controller isn't working correctly, whereas the second asmedia USB controller is working as intended?

Would need to see how you get on drawing repeated circles to just really confirm that one machine is exhibiting the issue while the other isn't if that's ok.
mouse drift is completely normal isn't it? if you ask top players with no problem with their aim they would get a lot of mouse drift too, maybe we have a little bit more because of the floatiness but that is almost irrelevant

I've already tried using a drawing tablet to play osu for many months and it doesn't change anything, problem is still there in the same amount, tablets have absolute positioning so it has 0 drift, meaning that the mouse drift thing has nothing to do with the actual floaty behavior

just a thing for you to think about, I literally use 200 dpi on desktop because my mouse is so floaty that if use anything above 400dpi I can't aim even the icons on the desktop, I have the same problem since 2014, probably even before I just started to notice after 2017 and it got worse over the years

as you seem to pay a lot of attention to cursor movement and those things, you might be able to see the huge difference on my gameplay in 2016 compared to 2024

https://www.youtube.com/watch?v=PC7JyH9Ks4M this is 2016, I already had the problem there but it was a lot lower
https://ordr.issou.best/watch/Uq1fhk and this is 2024 where the problem is a lot worse

you can notice how my cursor in 2016 was way sharper and snappy compared to 2024, not only is possible to see the input lag but also how the mouse movement is completely floaty and without any precision, it looks magnetic or as if I was moving the mouse on ice, not to mention that 2024 I was using 200 dpi and 2016 probably 400 or something so the 200dpi mouse movement should look way more sharp

I have basically all the symptoms people have here, huge input lag on mouse and keyboard, floaty mouse, desync, image issues etc

what I suggest you to think about is, do you really think that we have different problems? because I have already tried more than 20 different pcs and the problem was there in all of them + I have tried playing with people that don't have this problem on the same pc, and I'm the only one who get those problems, what does make a difference for me is playing on laptops, every laptop I tried so far is less affect by the issue compared to pcs, I think that is probably because laptops uses less power

so I think you guys might have different experiences when trying different pcs because your interference is way lower than mine, so any difference on the pc when it comes to power consuption may affect the amount of interference you guys cause on the pc, ofc I can't confirm that, the only thing I can confirm is that in my specific case what is causing the interference is me but like I said, you really think that we have different problems?
I would link you a post which showed the effect of mouse drift on a separate platform, along with a fix which solved the drifting issue. BUT by some incredible coincidence, those posts have now been completely deleted after I referenced them.

The post exhibited the issue of mouse circle drifting when done in mspaint, which showed the repeated circles spiralling away. The post then went on to address this issue.. something it wouldn’t have had to do had this always been an standard occurrence.

All that is left is the quotes and snippets I extracted from the GitHub page now that it has been deleted for some strange reason.
A post from 2016 being deleted after it’s referenced in 2024, nothing strange there right?


Here are my references viewtopic.php?f=10&t=11524


Once again, a user by the name Putzworks issued a resolution which completely solved this issue. Now we may have a different cause of the drifting issue compared to their cause.. but the fact that he symptoms displayed were treated as an issue at all should be sufficient proof that this is indeed non-standard behaviour. Otherwise it wouldn’t have needed addressing nor a fix at all.

Regardless, when they figured out the issue it was resolved. Testimonies following the patch confirmed this particular issue was solved.
like I said, I have the same problem when using a drawing tablet which has absolute positioning (no drift), and the floaty behavior is also there, so fixing the mouse drift itself won't fix the floaty mouse

the only point about this would be using as a proof but even with a lot of unquestionable proofs that I have people still ignore them and think what they want to think, so I don't think that a video doing circles with a mouse would work either

Vocaleyes
Posts: 404
Joined: 09 Nov 2021, 18:10

Re: My case with floaty/delayed mouse and keyboard.

Post by Vocaleyes » 05 Nov 2024, 07:46

internetexplorer4 wrote:
05 Nov 2024, 07:02
Vocaleyes wrote:
05 Nov 2024, 06:27
internetexplorer4 wrote:
04 Nov 2024, 22:00
Vocaleyes wrote:
04 Nov 2024, 07:19


Ah ok, so looks like you have my issue. Can go by lots of names like drift, icy, floaty, acceleration despite EPP disabled. But after talking to a Microsoft engineer about it a while ago, realised it's more like 'mouse coordinate accumulation'.
To clarify, next are my interpretations of that and not what the engineer said, he simply provided the tool to test to establish whether this was a windows issue or not. In the end we concluded it's not.

Side to side:
https://www.youtube.com/watch?v=zQCOiNo ... Xm&index=8

Circular:
https://www.youtube.com/watch?v=u2KIq5W ... Xm&index=5

That's what it looks like, cursor will move over time when in motion making it imprecise due to the accumulated coordinates as you can see in the second example, more negative value on the x axis compared to the y.

It's also much more obvious to observe the effect when drawing circles, for me repeatedly moving the physical mouse clockwise means the cursor will drift to the bottom right after a few (10-15) circles, whereas counter-clockwise results in the opposite effect and goes to the top right.

Since windows has been ruled out as the cause, leaves a few options behind as to why this is happening on some machines and others not. Can only speculate what the actual culprit is right now, so the fact you can produce both results on 2 separate machines right now is extremely valuable information for figuring out why this is happening. The more examples produced, the easier to find a common denominator.

Could you try the circle test on the gaming house PC and on the affected PC to further confirm.
I've also been thinking that this could be a CPU vs chipset handled USB issue, but looking at the examples of mobo's you provided neither of them have CPU handled USB ports, which debunks that theory if so. Although, one of the boards does have 2 USB controllers as opposed to 1, so maybe it's possible that so long as there's 2 controllers handling USB's this mitigates the issue, or could be a certain type of USB controller isn't working correctly, whereas the second asmedia USB controller is working as intended?

Would need to see how you get on drawing repeated circles to just really confirm that one machine is exhibiting the issue while the other isn't if that's ok.
mouse drift is completely normal isn't it? if you ask top players with no problem with their aim they would get a lot of mouse drift too, maybe we have a little bit more because of the floatiness but that is almost irrelevant

I've already tried using a drawing tablet to play osu for many months and it doesn't change anything, problem is still there in the same amount, tablets have absolute positioning so it has 0 drift, meaning that the mouse drift thing has nothing to do with the actual floaty behavior

just a thing for you to think about, I literally use 200 dpi on desktop because my mouse is so floaty that if use anything above 400dpi I can't aim even the icons on the desktop, I have the same problem since 2014, probably even before I just started to notice after 2017 and it got worse over the years

as you seem to pay a lot of attention to cursor movement and those things, you might be able to see the huge difference on my gameplay in 2016 compared to 2024

https://www.youtube.com/watch?v=PC7JyH9Ks4M this is 2016, I already had the problem there but it was a lot lower
https://ordr.issou.best/watch/Uq1fhk and this is 2024 where the problem is a lot worse

you can notice how my cursor in 2016 was way sharper and snappy compared to 2024, not only is possible to see the input lag but also how the mouse movement is completely floaty and without any precision, it looks magnetic or as if I was moving the mouse on ice, not to mention that 2024 I was using 200 dpi and 2016 probably 400 or something so the 200dpi mouse movement should look way more sharp

I have basically all the symptoms people have here, huge input lag on mouse and keyboard, floaty mouse, desync, image issues etc

what I suggest you to think about is, do you really think that we have different problems? because I have already tried more than 20 different pcs and the problem was there in all of them + I have tried playing with people that don't have this problem on the same pc, and I'm the only one who get those problems, what does make a difference for me is playing on laptops, every laptop I tried so far is less affect by the issue compared to pcs, I think that is probably because laptops uses less power

so I think you guys might have different experiences when trying different pcs because your interference is way lower than mine, so any difference on the pc when it comes to power consuption may affect the amount of interference you guys cause on the pc, ofc I can't confirm that, the only thing I can confirm is that in my specific case what is causing the interference is me but like I said, you really think that we have different problems?
I would link you a post which showed the effect of mouse drift on a separate platform, along with a fix which solved the drifting issue. BUT by some incredible coincidence, those posts have now been completely deleted after I referenced them.

The post exhibited the issue of mouse circle drifting when done in mspaint, which showed the repeated circles spiralling away. The post then went on to address this issue.. something it wouldn’t have had to do had this always been an standard occurrence.

All that is left is the quotes and snippets I extracted from the GitHub page now that it has been deleted for some strange reason.
A post from 2016 being deleted after it’s referenced in 2024, nothing strange there right?


Here are my references viewtopic.php?f=10&t=11524


Once again, a user by the name Putzworks issued a resolution which completely solved this issue. Now we may have a different cause of the drifting issue compared to their cause.. but the fact that he symptoms displayed were treated as an issue at all should be sufficient proof that this is indeed non-standard behaviour. Otherwise it wouldn’t have needed addressing nor a fix at all.

Regardless, when they figured out the issue it was resolved. Testimonies following the patch confirmed this particular issue was solved.
like I said, I have the same problem when using a drawing tablet which has absolute positioning (no drift), and the floaty behavior is also there, so fixing the mouse drift itself won't fix the floaty mouse

the only point about this would be using as a proof but even with a lot of unquestionable proofs that I have people still ignore them and think what they want to think, so I don't think that a video doing circles with a mouse would work either
Just to clarify you say you have “the same problem when using a drawing tablet (no drift)”, what problem are you specifically talking about? The feeling of poor response?

If so then your statement regarding fixing the mouse drift on PC wouldn’t resolve the issue being discussed here due to the sluggish feeling on your iPad which experiences no drift, is more than likely not the same issue given it is a completely separate class of device. It is much more likely that the feeling of sluggishness on tablet isn’t related to what PC’s are experiencing, given both those devices don’t share many similarities no?

Other causes for that feeling on the tablet can be due to;
tablet storage,
Cache,
In need of an update (although would be the first thing people try, so probably not)
If you’re testing the floaty feeling on the tablet during a specific activity, could be caused by that and/ or network for said application,
Or if you say it’s just the general feeling, once again, what are you exactly doing to discern that which shares a similarity to a pcs environment in order to make you believe the feelings are in any way related… or is it more because they feel similarly sluggish on both devices so they have to be related and share the same cause? While that is a possibility, it’s also not.

What type of tablet are you using and PC?

Given they information and images given by the OP, I’d like to see how they get on with the circle test I requested just to conclusively see the effects between a pc they consider working correctly and one that is not. That way we can definitively say whether or not mouse drifting has any relation to the accuracy of the provided images.

internetexplorer4
Posts: 102
Joined: 08 Oct 2022, 15:01

Re: My case with floaty/delayed mouse and keyboard.

Post by internetexplorer4 » 05 Nov 2024, 11:35

Vocaleyes wrote:
05 Nov 2024, 07:46
internetexplorer4 wrote:
05 Nov 2024, 07:02
Vocaleyes wrote:
05 Nov 2024, 06:27
internetexplorer4 wrote:
04 Nov 2024, 22:00


mouse drift is completely normal isn't it? if you ask top players with no problem with their aim they would get a lot of mouse drift too, maybe we have a little bit more because of the floatiness but that is almost irrelevant

I've already tried using a drawing tablet to play osu for many months and it doesn't change anything, problem is still there in the same amount, tablets have absolute positioning so it has 0 drift, meaning that the mouse drift thing has nothing to do with the actual floaty behavior

just a thing for you to think about, I literally use 200 dpi on desktop because my mouse is so floaty that if use anything above 400dpi I can't aim even the icons on the desktop, I have the same problem since 2014, probably even before I just started to notice after 2017 and it got worse over the years

as you seem to pay a lot of attention to cursor movement and those things, you might be able to see the huge difference on my gameplay in 2016 compared to 2024

https://www.youtube.com/watch?v=PC7JyH9Ks4M this is 2016, I already had the problem there but it was a lot lower
https://ordr.issou.best/watch/Uq1fhk and this is 2024 where the problem is a lot worse

you can notice how my cursor in 2016 was way sharper and snappy compared to 2024, not only is possible to see the input lag but also how the mouse movement is completely floaty and without any precision, it looks magnetic or as if I was moving the mouse on ice, not to mention that 2024 I was using 200 dpi and 2016 probably 400 or something so the 200dpi mouse movement should look way more sharp

I have basically all the symptoms people have here, huge input lag on mouse and keyboard, floaty mouse, desync, image issues etc

what I suggest you to think about is, do you really think that we have different problems? because I have already tried more than 20 different pcs and the problem was there in all of them + I have tried playing with people that don't have this problem on the same pc, and I'm the only one who get those problems, what does make a difference for me is playing on laptops, every laptop I tried so far is less affect by the issue compared to pcs, I think that is probably because laptops uses less power

so I think you guys might have different experiences when trying different pcs because your interference is way lower than mine, so any difference on the pc when it comes to power consuption may affect the amount of interference you guys cause on the pc, ofc I can't confirm that, the only thing I can confirm is that in my specific case what is causing the interference is me but like I said, you really think that we have different problems?
I would link you a post which showed the effect of mouse drift on a separate platform, along with a fix which solved the drifting issue. BUT by some incredible coincidence, those posts have now been completely deleted after I referenced them.

The post exhibited the issue of mouse circle drifting when done in mspaint, which showed the repeated circles spiralling away. The post then went on to address this issue.. something it wouldn’t have had to do had this always been an standard occurrence.

All that is left is the quotes and snippets I extracted from the GitHub page now that it has been deleted for some strange reason.
A post from 2016 being deleted after it’s referenced in 2024, nothing strange there right?


Here are my references viewtopic.php?f=10&t=11524


Once again, a user by the name Putzworks issued a resolution which completely solved this issue. Now we may have a different cause of the drifting issue compared to their cause.. but the fact that he symptoms displayed were treated as an issue at all should be sufficient proof that this is indeed non-standard behaviour. Otherwise it wouldn’t have needed addressing nor a fix at all.

Regardless, when they figured out the issue it was resolved. Testimonies following the patch confirmed this particular issue was solved.
like I said, I have the same problem when using a drawing tablet which has absolute positioning (no drift), and the floaty behavior is also there, so fixing the mouse drift itself won't fix the floaty mouse

the only point about this would be using as a proof but even with a lot of unquestionable proofs that I have people still ignore them and think what they want to think, so I don't think that a video doing circles with a mouse would work either
Just to clarify you say you have “the same problem when using a drawing tablet (no drift)”, what problem are you specifically talking about? The feeling of poor response?

If so then your statement regarding fixing the mouse drift on PC wouldn’t resolve the issue being discussed here due to the sluggish feeling on your iPad which experiences no drift, is more than likely not the same issue given it is a completely separate class of device. It is much more likely that the feeling of sluggishness on tablet isn’t related to what PC’s are experiencing, given both those devices don’t share many similarities no?

Other causes for that feeling on the tablet can be due to;
tablet storage,
Cache,
In need of an update (although would be the first thing people try, so probably not)
If you’re testing the floaty feeling on the tablet during a specific activity, could be caused by that and/ or network for said application,
Or if you say it’s just the general feeling, once again, what are you exactly doing to discern that which shares a similarity to a pcs environment in order to make you believe the feelings are in any way related… or is it more because they feel similarly sluggish on both devices so they have to be related and share the same cause? While that is a possibility, it’s also not.

What type of tablet are you using and PC?

Given they information and images given by the OP, I’d like to see how they get on with the circle test I requested just to conclusively see the effects between a pc they consider working correctly and one that is not. That way we can definitively say whether or not mouse drifting has any relation to the accuracy of the provided images.
it is not tablet like ipad, it is basically like a mouse but with absolute positioning, people use drawing tablets to play osu mostly because of mouse drift, so it is basically an usb device that you connect to your pc and use like a mouse, you can search on youtube for osu liveplays that you can see a lot of people using tablet to aim instead of a mouse, if you want to see exactly how it works inside the game you can search for osu chroma key liveplay

when I refer to floaty mouse is not about the feeling but the symptom itself, which can be seen through my gameplays and just by me moving the cursor, I have to use 200dpi not because of the feeling but because 400 dpi is actually too bad for me to use, when I talk about floaty mouse I'm referring to the lack of precision, the "mouse accel", "mouse not being 1:1", "mouse on ice" etc, and I believe your problem is the same, right? floaty mouse is one of the main symptoms that most people with this issue have, which is different from raw input lag and desync, but they are usually together

and when I try the tablet it is exactly like my mouse, the floaty symptom and the input lag are also there, even tho the tablet has no drift at all

just to clarify, the problem I have is nothing about the feeling but instead, the actual performance, my aiming is worse than a person who barely uses pc, how many people do you know that can't use 400dpi because is so hard to aim? the game I mainly played for the last 10 years, any person who play that game for like 3 or 4 months can play 10x better than me easily, I'm so bad to a point that it is impossible for someone to replicate how bad I play, and I'm not exaggerating, I'm one of the worst if not the worst player of the game considering the amount of hours I have and how bad I play, you can even find data about that, and like I said, it is not something exclusive to the game, it is basically anything that requires aiming, if I do that test the other guy did on mspain for example, my drawings are like 100x worse compared to his, https://aiming.pro/quick-play this aim trainer for example (the hexakill one), my average score is around 80-85, this is beyond being just bad, this is actually a terrible performance, anyone who barely play games can get a much better score than me, even tho I've been playing aim based games since kid, so you can't get those results just because of the feeling, you have to actually play really bad

internetexplorer4
Posts: 102
Joined: 08 Oct 2022, 15:01

Re: My case with floaty/delayed mouse and keyboard.

Post by internetexplorer4 » 05 Nov 2024, 11:45

Vocaleyes wrote:
05 Nov 2024, 07:46
internetexplorer4 wrote:
05 Nov 2024, 07:02
Vocaleyes wrote:
05 Nov 2024, 06:27
internetexplorer4 wrote:
04 Nov 2024, 22:00


mouse drift is completely normal isn't it? if you ask top players with no problem with their aim they would get a lot of mouse drift too, maybe we have a little bit more because of the floatiness but that is almost irrelevant

I've already tried using a drawing tablet to play osu for many months and it doesn't change anything, problem is still there in the same amount, tablets have absolute positioning so it has 0 drift, meaning that the mouse drift thing has nothing to do with the actual floaty behavior

just a thing for you to think about, I literally use 200 dpi on desktop because my mouse is so floaty that if use anything above 400dpi I can't aim even the icons on the desktop, I have the same problem since 2014, probably even before I just started to notice after 2017 and it got worse over the years

as you seem to pay a lot of attention to cursor movement and those things, you might be able to see the huge difference on my gameplay in 2016 compared to 2024

https://www.youtube.com/watch?v=PC7JyH9Ks4M this is 2016, I already had the problem there but it was a lot lower
https://ordr.issou.best/watch/Uq1fhk and this is 2024 where the problem is a lot worse

you can notice how my cursor in 2016 was way sharper and snappy compared to 2024, not only is possible to see the input lag but also how the mouse movement is completely floaty and without any precision, it looks magnetic or as if I was moving the mouse on ice, not to mention that 2024 I was using 200 dpi and 2016 probably 400 or something so the 200dpi mouse movement should look way more sharp

I have basically all the symptoms people have here, huge input lag on mouse and keyboard, floaty mouse, desync, image issues etc

what I suggest you to think about is, do you really think that we have different problems? because I have already tried more than 20 different pcs and the problem was there in all of them + I have tried playing with people that don't have this problem on the same pc, and I'm the only one who get those problems, what does make a difference for me is playing on laptops, every laptop I tried so far is less affect by the issue compared to pcs, I think that is probably because laptops uses less power

so I think you guys might have different experiences when trying different pcs because your interference is way lower than mine, so any difference on the pc when it comes to power consuption may affect the amount of interference you guys cause on the pc, ofc I can't confirm that, the only thing I can confirm is that in my specific case what is causing the interference is me but like I said, you really think that we have different problems?
I would link you a post which showed the effect of mouse drift on a separate platform, along with a fix which solved the drifting issue. BUT by some incredible coincidence, those posts have now been completely deleted after I referenced them.

The post exhibited the issue of mouse circle drifting when done in mspaint, which showed the repeated circles spiralling away. The post then went on to address this issue.. something it wouldn’t have had to do had this always been an standard occurrence.

All that is left is the quotes and snippets I extracted from the GitHub page now that it has been deleted for some strange reason.
A post from 2016 being deleted after it’s referenced in 2024, nothing strange there right?


Here are my references viewtopic.php?f=10&t=11524


Once again, a user by the name Putzworks issued a resolution which completely solved this issue. Now we may have a different cause of the drifting issue compared to their cause.. but the fact that he symptoms displayed were treated as an issue at all should be sufficient proof that this is indeed non-standard behaviour. Otherwise it wouldn’t have needed addressing nor a fix at all.

Regardless, when they figured out the issue it was resolved. Testimonies following the patch confirmed this particular issue was solved.
like I said, I have the same problem when using a drawing tablet which has absolute positioning (no drift), and the floaty behavior is also there, so fixing the mouse drift itself won't fix the floaty mouse

the only point about this would be using as a proof but even with a lot of unquestionable proofs that I have people still ignore them and think what they want to think, so I don't think that a video doing circles with a mouse would work either
Just to clarify you say you have “the same problem when using a drawing tablet (no drift)”, what problem are you specifically talking about? The feeling of poor response?

If so then your statement regarding fixing the mouse drift on PC wouldn’t resolve the issue being discussed here due to the sluggish feeling on your iPad which experiences no drift, is more than likely not the same issue given it is a completely separate class of device. It is much more likely that the feeling of sluggishness on tablet isn’t related to what PC’s are experiencing, given both those devices don’t share many similarities no?

Other causes for that feeling on the tablet can be due to;
tablet storage,
Cache,
In need of an update (although would be the first thing people try, so probably not)
If you’re testing the floaty feeling on the tablet during a specific activity, could be caused by that and/ or network for said application,
Or if you say it’s just the general feeling, once again, what are you exactly doing to discern that which shares a similarity to a pcs environment in order to make you believe the feelings are in any way related… or is it more because they feel similarly sluggish on both devices so they have to be related and share the same cause? While that is a possibility, it’s also not.

What type of tablet are you using and PC?

Given they information and images given by the OP, I’d like to see how they get on with the circle test I requested just to conclusively see the effects between a pc they consider working correctly and one that is not. That way we can definitively say whether or not mouse drifting has any relation to the accuracy of the provided images.
[edit] I misunderstood the last part of your reply, I thought you were talking about drawing things on mspaint instead of doing circles to see the drift, so you can kinda ignore what I said in the next paragraph since I can't delete this reply, but the point of what I was talking is still the same, I'm pretty sure that reducing the mouse drift (because you can't get rid of it unless you use absolute positioning) won't fix anything, and using that for proof would be kinda useless too since even with better proofs people don't care about them

and yes, I'm pretty sure that the mspain test actually works, if I try that test on laptop for example, I'll get a better result compared to my pc but this is because of the floaty mouse, laptops are less affected for me, so the mouse is a bit less floaty, I can even use higher dpi on laptops so instead of 200dpi I can use like 400dpi on laptops because the mouse is less floaty but I don't think that the mouse drift has a big impact on that mspaint test, it is about the mouse precision instead

Vocaleyes
Posts: 404
Joined: 09 Nov 2021, 18:10

Re: My case with floaty/delayed mouse and keyboard.

Post by Vocaleyes » 05 Nov 2024, 12:11

internetexplorer4 wrote:
05 Nov 2024, 11:45
Vocaleyes wrote:
05 Nov 2024, 07:46
internetexplorer4 wrote:
05 Nov 2024, 07:02
Vocaleyes wrote:
05 Nov 2024, 06:27


I would link you a post which showed the effect of mouse drift on a separate platform, along with a fix which solved the drifting issue. BUT by some incredible coincidence, those posts have now been completely deleted after I referenced them.

The post exhibited the issue of mouse circle drifting when done in mspaint, which showed the repeated circles spiralling away. The post then went on to address this issue.. something it wouldn’t have had to do had this always been an standard occurrence.

All that is left is the quotes and snippets I extracted from the GitHub page now that it has been deleted for some strange reason.
A post from 2016 being deleted after it’s referenced in 2024, nothing strange there right?


Here are my references viewtopic.php?f=10&t=11524


Once again, a user by the name Putzworks issued a resolution which completely solved this issue. Now we may have a different cause of the drifting issue compared to their cause.. but the fact that he symptoms displayed were treated as an issue at all should be sufficient proof that this is indeed non-standard behaviour. Otherwise it wouldn’t have needed addressing nor a fix at all.

Regardless, when they figured out the issue it was resolved. Testimonies following the patch confirmed this particular issue was solved.
like I said, I have the same problem when using a drawing tablet which has absolute positioning (no drift), and the floaty behavior is also there, so fixing the mouse drift itself won't fix the floaty mouse

the only point about this would be using as a proof but even with a lot of unquestionable proofs that I have people still ignore them and think what they want to think, so I don't think that a video doing circles with a mouse would work either
Just to clarify you say you have “the same problem when using a drawing tablet (no drift)”, what problem are you specifically talking about? The feeling of poor response?

If so then your statement regarding fixing the mouse drift on PC wouldn’t resolve the issue being discussed here due to the sluggish feeling on your iPad which experiences no drift, is more than likely not the same issue given it is a completely separate class of device. It is much more likely that the feeling of sluggishness on tablet isn’t related to what PC’s are experiencing, given both those devices don’t share many similarities no?

Other causes for that feeling on the tablet can be due to;
tablet storage,
Cache,
In need of an update (although would be the first thing people try, so probably not)
If you’re testing the floaty feeling on the tablet during a specific activity, could be caused by that and/ or network for said application,
Or if you say it’s just the general feeling, once again, what are you exactly doing to discern that which shares a similarity to a pcs environment in order to make you believe the feelings are in any way related… or is it more because they feel similarly sluggish on both devices so they have to be related and share the same cause? While that is a possibility, it’s also not.

What type of tablet are you using and PC?

Given they information and images given by the OP, I’d like to see how they get on with the circle test I requested just to conclusively see the effects between a pc they consider working correctly and one that is not. That way we can definitively say whether or not mouse drifting has any relation to the accuracy of the provided images.
[edit] I misunderstood the last part of your reply, I thought you were talking about drawing things on mspaint instead of doing circles to see the drift, so you can kinda ignore what I said in the next paragraph since I can't delete this reply, but the point of what I was talking is still the same, I'm pretty sure that reducing the mouse drift (because you can't get rid of it unless you use absolute positioning) won't fix anything, and using that for proof would be kinda useless too since even with better proofs people don't care about them

and yes, I'm pretty sure that the mspain test actually works, if I try that test on laptop for example, I'll get a better result compared to my pc but this is because of the floaty mouse, laptops are less affected for me, so the mouse is a bit less floaty, I can even use higher dpi on laptops so instead of 200dpi I can use like 400dpi on laptops because the mouse is less floaty but I don't think that the mouse drift has a big impact on that mspaint test, it is about the mouse precision instead
"I don't think that the mouse drift has a big impact on that mspaint test, it is about the mouse precision instead", both of those things are precision related. If you can't predict where the cursor will end up due to the randomness of the coordinate accumulation, your accuracy is impacted greatly.
"(because you can't get rid of it unless you use absolute positioning)" we assume. I hear this a lot, but never WHY it's there in the first place and not on absolute positioning. Surely if anything, that indicates that the desired behaviour which is currently applied to absolute positioning is also the desired outcome for mouse movement?

internetexplorer4
Posts: 102
Joined: 08 Oct 2022, 15:01

Re: My case with floaty/delayed mouse and keyboard.

Post by internetexplorer4 » 05 Nov 2024, 12:34

Vocaleyes wrote:
05 Nov 2024, 12:11
internetexplorer4 wrote:
05 Nov 2024, 11:45
Vocaleyes wrote:
05 Nov 2024, 07:46
internetexplorer4 wrote:
05 Nov 2024, 07:02


like I said, I have the same problem when using a drawing tablet which has absolute positioning (no drift), and the floaty behavior is also there, so fixing the mouse drift itself won't fix the floaty mouse

the only point about this would be using as a proof but even with a lot of unquestionable proofs that I have people still ignore them and think what they want to think, so I don't think that a video doing circles with a mouse would work either
Just to clarify you say you have “the same problem when using a drawing tablet (no drift)”, what problem are you specifically talking about? The feeling of poor response?

If so then your statement regarding fixing the mouse drift on PC wouldn’t resolve the issue being discussed here due to the sluggish feeling on your iPad which experiences no drift, is more than likely not the same issue given it is a completely separate class of device. It is much more likely that the feeling of sluggishness on tablet isn’t related to what PC’s are experiencing, given both those devices don’t share many similarities no?

Other causes for that feeling on the tablet can be due to;
tablet storage,
Cache,
In need of an update (although would be the first thing people try, so probably not)
If you’re testing the floaty feeling on the tablet during a specific activity, could be caused by that and/ or network for said application,
Or if you say it’s just the general feeling, once again, what are you exactly doing to discern that which shares a similarity to a pcs environment in order to make you believe the feelings are in any way related… or is it more because they feel similarly sluggish on both devices so they have to be related and share the same cause? While that is a possibility, it’s also not.

What type of tablet are you using and PC?

Given they information and images given by the OP, I’d like to see how they get on with the circle test I requested just to conclusively see the effects between a pc they consider working correctly and one that is not. That way we can definitively say whether or not mouse drifting has any relation to the accuracy of the provided images.
[edit] I misunderstood the last part of your reply, I thought you were talking about drawing things on mspaint instead of doing circles to see the drift, so you can kinda ignore what I said in the next paragraph since I can't delete this reply, but the point of what I was talking is still the same, I'm pretty sure that reducing the mouse drift (because you can't get rid of it unless you use absolute positioning) won't fix anything, and using that for proof would be kinda useless too since even with better proofs people don't care about them

and yes, I'm pretty sure that the mspain test actually works, if I try that test on laptop for example, I'll get a better result compared to my pc but this is because of the floaty mouse, laptops are less affected for me, so the mouse is a bit less floaty, I can even use higher dpi on laptops so instead of 200dpi I can use like 400dpi on laptops because the mouse is less floaty but I don't think that the mouse drift has a big impact on that mspaint test, it is about the mouse precision instead
"I don't think that the mouse drift has a big impact on that mspaint test, it is about the mouse precision instead", both of those things are precision related. If you can't predict where the cursor will end up due to the randomness of the coordinate accumulation, your accuracy is impacted greatly.
and what do you think about the other things I said? about the tablet, my issue with floaty mouse etc, I kinda wanted to know your thoughts about it, because it seems like you just ignored the fact that tablet has 0 drift and the precision is as bad as the mouse, if I do the circle thing with my mouse, like you said, after some circles the cursor just start to go to the left, with tablet that doesn't happen at all, and I have no improvements with tablet, it doesn't change anything, the floaty behavior and the input lag is literally the same

Vocaleyes
Posts: 404
Joined: 09 Nov 2021, 18:10

Re: My case with floaty/delayed mouse and keyboard.

Post by Vocaleyes » 05 Nov 2024, 13:04

internetexplorer4 wrote:
05 Nov 2024, 12:34
Vocaleyes wrote:
05 Nov 2024, 12:11
internetexplorer4 wrote:
05 Nov 2024, 11:45
Vocaleyes wrote:
05 Nov 2024, 07:46


Just to clarify you say you have “the same problem when using a drawing tablet (no drift)”, what problem are you specifically talking about? The feeling of poor response?

If so then your statement regarding fixing the mouse drift on PC wouldn’t resolve the issue being discussed here due to the sluggish feeling on your iPad which experiences no drift, is more than likely not the same issue given it is a completely separate class of device. It is much more likely that the feeling of sluggishness on tablet isn’t related to what PC’s are experiencing, given both those devices don’t share many similarities no?

Other causes for that feeling on the tablet can be due to;
tablet storage,
Cache,
In need of an update (although would be the first thing people try, so probably not)
If you’re testing the floaty feeling on the tablet during a specific activity, could be caused by that and/ or network for said application,
Or if you say it’s just the general feeling, once again, what are you exactly doing to discern that which shares a similarity to a pcs environment in order to make you believe the feelings are in any way related… or is it more because they feel similarly sluggish on both devices so they have to be related and share the same cause? While that is a possibility, it’s also not.

What type of tablet are you using and PC?

Given they information and images given by the OP, I’d like to see how they get on with the circle test I requested just to conclusively see the effects between a pc they consider working correctly and one that is not. That way we can definitively say whether or not mouse drifting has any relation to the accuracy of the provided images.
[edit] I misunderstood the last part of your reply, I thought you were talking about drawing things on mspaint instead of doing circles to see the drift, so you can kinda ignore what I said in the next paragraph since I can't delete this reply, but the point of what I was talking is still the same, I'm pretty sure that reducing the mouse drift (because you can't get rid of it unless you use absolute positioning) won't fix anything, and using that for proof would be kinda useless too since even with better proofs people don't care about them

and yes, I'm pretty sure that the mspain test actually works, if I try that test on laptop for example, I'll get a better result compared to my pc but this is because of the floaty mouse, laptops are less affected for me, so the mouse is a bit less floaty, I can even use higher dpi on laptops so instead of 200dpi I can use like 400dpi on laptops because the mouse is less floaty but I don't think that the mouse drift has a big impact on that mspaint test, it is about the mouse precision instead
"I don't think that the mouse drift has a big impact on that mspaint test, it is about the mouse precision instead", both of those things are precision related. If you can't predict where the cursor will end up due to the randomness of the coordinate accumulation, your accuracy is impacted greatly.
and what do you think about the other things I said? about the tablet, my issue with floaty mouse etc, I kinda wanted to know your thoughts about it, because it seems like you just ignored the fact that tablet has 0 drift and the precision is as bad as the mouse, if I do the circle thing with my mouse, like you said, after some circles the cursor just start to go to the left, with tablet that doesn't happen at all, and I have no improvements with tablet, it doesn't change anything, the floaty behavior and the input lag is literally the same
Actually I addressed it directly? Maybe you ignored the reply?

Once again.. Just to clarify you say you have “the same problem when using a drawing tablet (no drift)”, what problem are you specifically talking about? The feeling of poor response?

If so then your statement regarding fixing the mouse drift on PC wouldn’t resolve the issue being discussed here due to the sluggish feeling on your iPad which experiences no drift, is more than likely not the same issue given it is a completely separate class of device. It is much more likely that the feeling of sluggishness on tablet isn’t related to what PC’s are experiencing, given both those devices don’t share many similarities no?

Other causes for that feeling on the tablet can be due to;
tablet storage,
Cache,
In need of an update (although would be the first thing people try, so probably not)
If you’re testing the floaty feeling on the tablet during a specific activity, could be caused by that and/ or network for said application,
Or if you say it’s just the general feeling, once again, what are you exactly doing to discern that which shares a similarity to a pcs environment in order to make you believe the feelings are in any way related… or is it more because they feel similarly sluggish on both devices so they have to be related and share the same cause? While that is a possibility, it’s also not.

Once again, when OP replies, we can conclude whether the mouse drifting is a byproduct of this issue or has no bearing. Until then, you’re speculating that due to the issue on pc and tablet feeling similar, they have the same cause.

internetexplorer4
Posts: 102
Joined: 08 Oct 2022, 15:01

Re: My case with floaty/delayed mouse and keyboard.

Post by internetexplorer4 » 06 Nov 2024, 03:06

Vocaleyes wrote:
05 Nov 2024, 13:04
internetexplorer4 wrote:
05 Nov 2024, 12:34
Vocaleyes wrote:
05 Nov 2024, 12:11
internetexplorer4 wrote:
05 Nov 2024, 11:45


[edit] I misunderstood the last part of your reply, I thought you were talking about drawing things on mspaint instead of doing circles to see the drift, so you can kinda ignore what I said in the next paragraph since I can't delete this reply, but the point of what I was talking is still the same, I'm pretty sure that reducing the mouse drift (because you can't get rid of it unless you use absolute positioning) won't fix anything, and using that for proof would be kinda useless too since even with better proofs people don't care about them

and yes, I'm pretty sure that the mspain test actually works, if I try that test on laptop for example, I'll get a better result compared to my pc but this is because of the floaty mouse, laptops are less affected for me, so the mouse is a bit less floaty, I can even use higher dpi on laptops so instead of 200dpi I can use like 400dpi on laptops because the mouse is less floaty but I don't think that the mouse drift has a big impact on that mspaint test, it is about the mouse precision instead
"I don't think that the mouse drift has a big impact on that mspaint test, it is about the mouse precision instead", both of those things are precision related. If you can't predict where the cursor will end up due to the randomness of the coordinate accumulation, your accuracy is impacted greatly.
and what do you think about the other things I said? about the tablet, my issue with floaty mouse etc, I kinda wanted to know your thoughts about it, because it seems like you just ignored the fact that tablet has 0 drift and the precision is as bad as the mouse, if I do the circle thing with my mouse, like you said, after some circles the cursor just start to go to the left, with tablet that doesn't happen at all, and I have no improvements with tablet, it doesn't change anything, the floaty behavior and the input lag is literally the same
Actually I addressed it directly? Maybe you ignored the reply?

Once again.. Just to clarify you say you have “the same problem when using a drawing tablet (no drift)”, what problem are you specifically talking about? The feeling of poor response?

If so then your statement regarding fixing the mouse drift on PC wouldn’t resolve the issue being discussed here due to the sluggish feeling on your iPad which experiences no drift, is more than likely not the same issue given it is a completely separate class of device. It is much more likely that the feeling of sluggishness on tablet isn’t related to what PC’s are experiencing, given both those devices don’t share many similarities no?

Other causes for that feeling on the tablet can be due to;
tablet storage,
Cache,
In need of an update (although would be the first thing people try, so probably not)
If you’re testing the floaty feeling on the tablet during a specific activity, could be caused by that and/ or network for said application,
Or if you say it’s just the general feeling, once again, what are you exactly doing to discern that which shares a similarity to a pcs environment in order to make you believe the feelings are in any way related… or is it more because they feel similarly sluggish on both devices so they have to be related and share the same cause? While that is a possibility, it’s also not.

Once again, when OP replies, we can conclude whether the mouse drifting is a byproduct of this issue or has no bearing. Until then, you’re speculating that due to the issue on pc and tablet feeling similar, they have the same cause.
oh I replied that message, I think you didn't see it, it is above the other message you replied, that's why I thought you ignored but you probably didn't see it, sorry

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