you're on 64bit right?
try this
http://www.filedropper.com/showdownload.php/test_343
left click or alt+f4 to close
flood's input lag measurements
- lexlazootin
- Posts: 1251
- Joined: 16 Dec 2014, 02:57
Re: flood's input lag measurements
Ah perfect!
I just had to make sure to turn off V-Sync and i'm good to go! My computer does have a 9999fps cap for some reason though but it's good enough!
Thanks mate!
Edit: my fault, Fraps only checks up to 9999fps, my fps count was 16000.
I just had to make sure to turn off V-Sync and i'm good to go! My computer does have a 9999fps cap for some reason though but it's good enough!
Thanks mate!

Edit: my fault, Fraps only checks up to 9999fps, my fps count was 16000.
Re: flood's input lag measurements
soooooooo
gpu scaling on my old pc (i7 920, x58, gtx580)
adds
~120us input lag
gpu scaling on my old pc (i7 920, x58, gtx580)
adds
~120us input lag
-
- Posts: 505
- Joined: 18 Dec 2013, 23:51
Re: flood's input lag measurements
very cool, probably the first time this info has been made public, or has even been measured.
Re: flood's input lag measurements
thanks for sharing!flood wrote:soooooooo
gpu scaling on my old pc (i7 920, x58, gtx580)
adds
~120us input lag
Re: flood's input lag measurements
actually i'm not sure how much it adds. whatever it is, it's negligible
numbers are average latencies in us. filename format is "log_<width>x<height>_<refresh rate>_<dx9test framerate>_<notes>"np.mean(np.loadtxt("log_1600x1200_85_d.txt"))
Out[7]: 1485.0177536908989
np.mean(np.loadtxt("log_1280x960_85_7350_gpuscaled.txt")) # upscaled to 1600x1200 by gpu
Out[8]: 1534.7039894926941
np.mean(np.loadtxt("log_1280x960_85_7700.txt")) # after adding a 1280x960 mode with CRU and rebooting
Out[9]: 1522.5928985507246
Re: flood's input lag measurements
k measurements on this map, for m_rawinput 1, mat_queue_mode 0 and 2. framerates were 325 and 550 respectivelylexlazootin wrote:https://youtu.be/9ty1arbqepU
http://www.mediafire.com/download/kkrav ... o_dust.zip
It's about the same as the fps you would get on dust2.
I would just edit dust2 and place a bunch of these boxs around the place but rendering the whole map would probably take a full day, i might look into writing a sourcemod plugin to do it.
screenshot because i'm lazy:

Re: flood's input lag measurements
csgo m_rawinput 0/1, with mat_queue_mode 0
framerate was around 325-330 consistently
8 consecutive batches of measurements in this sequence:
A: m_rawinput 1
B: m_rawinput 0
C: m_rawinput 0
D: m_rawinput 1
E: m_rawinput 0
F: m_rawinput 1
G: m_rawinput 1
H: m_rawinput 0
the teensy is plugged in for 1 minute for each batch. no alt-tabbing.
aroudn 1750 measurements per batch

m_rawinput 0 is ~225us faster pretty consistently.
framerate was around 325-330 consistently
8 consecutive batches of measurements in this sequence:
A: m_rawinput 1
B: m_rawinput 0
C: m_rawinput 0
D: m_rawinput 1
E: m_rawinput 0
F: m_rawinput 1
G: m_rawinput 1
H: m_rawinput 0
the teensy is plugged in for 1 minute for each batch. no alt-tabbing.
aroudn 1750 measurements per batch

m_rawinput 0 is ~225us faster pretty consistently.
Re: flood's input lag measurements
Looks like you got GPU limited. maybe try mqm 2 with fps_max 500?flood wrote:k measurements on this map, for m_rawinput 1, mat_queue_mode 0 and 2. framerates were 325 and 550 respectivelylexlazootin wrote:https://youtu.be/9ty1arbqepU
http://www.mediafire.com/download/kkrav ... o_dust.zip
It's about the same as the fps you would get on dust2.
I would just edit dust2 and place a bunch of these boxs around the place but rendering the whole map would probably take a full day, i might look into writing a sourcemod plugin to do it.
screenshot because i'm lazy:
Re: flood's input lag measurements
what do you expect that to do though?