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flood's input lag measurements

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Re: flood's input lag measurements

Postby flood » 18 Dec 2016, 22:13

crt
if i wasn't clear, i am drawing no conclusion from the 200us difference in admin-mode on/off, since you get similar to a 200us variation each time you restart csgo

too busy with stuff to work on this for the rest of the year probably :P
anyone want to take over? i'd be willing to give this rig away to anyone who
1. is curious and has more free time than i do
2. has a crt monitor
3. understands psychological biases and is careful with drawing conclusions from data
4. is reasonably knowledgeable in basic programming, electronics, data analysis, etc...
5. is not epileptic (during measurements, the screen flashes black/white 10-40 times a second in a dark room)
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Re: flood's input lag measurements

Postby lexlazootin » 19 Dec 2016, 07:26

Hell, i would love to take over but i don't have a crt and only know very basic code.

It'll be sad to see you go :cry:
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Re: flood's input lag measurements

Postby spacediver » 19 Dec 2016, 11:32

lexlazootin wrote:It'll be sad to see you go :cry:


rest of the year is less than 2 weeks. He'll be back :)
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Re: flood's input lag measurements

Postby lexlazootin » 19 Dec 2016, 12:28

he's gone to the shop, he'll be back in 2 mins. :roll:
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Re: flood's input lag measurements

Postby stirner » 19 Dec 2016, 14:22

I'd take it, but sending overseas sucks (they'd probably confiscate it thinking it's a bomb), I'm kind of jumpy as far as conclusions go (although I did obviously understand that both those results are within random variation range), and I'm also still kind of looking to eventually finish my own some day, just to have had that experience.

Hopefully someone willing/able to test all kinds of BS takes it though. Linux tests would be interesting as well.
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Re: flood's input lag measurements

Postby flood » 19 Dec 2016, 14:42

not going anywhere lol
just busy cuz apparently we just got a tip two days ago that our follow-up paper is in danger of being scooped :p

i'll make another photodiode amplifier some time next year
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Re: flood's input lag measurements

Postby flood » 03 Jan 2017, 23:03

the offer's still up if anyone wants :P
maybe i'll post on ocn

stirner wrote:Hopefully someone willing/able to test all kinds of BS takes it though. Linux tests would be interesting as well.

yea that's the other problem with having me do the tests. i don't really have patience to debunk stuff.
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Re: flood's input lag measurements

Postby br00m » 19 Apr 2017, 15:26

I read the first pages of this thread and dont know if its worth for me reading the next 30. I started playing CSS in 2004 and CSGO in 2015. When I played an hour of CSS and then after that CSGo, CSGO felt sluggish to me as if it had a much higher input lag than CSS. Same with 1.6. Has that ever been proven?
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Re: flood's input lag measurements

Postby RealNC » 19 Apr 2017, 19:23

br00m wrote:Has that ever been proven?

I don't think so.

I've been playing 1.6, CZ, CSS and CS:GO too. I can't tell any difference when it comes to input lag. They all feel like they have extremely low input lag. At least with vsync off.

If you have issues, you should probably upgrade your PC. Mine is from 2011 (6 years old; an i5 2500K @ 4.2GHz), and I have zero issues in CS:GO. High frame rates (200FPS minimum) and low input lag.
The views and opinions expressed in my posts are my own and do not necessarily reflect the official policy or position of Blur Busters.
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Re: flood's input lag measurements

Postby lexlazootin » 20 Apr 2017, 06:59

Input latency in all CS games are the same. I've tested it my self with basic latency tests with 1000fps camera.
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