So does that mean games running in the new borderless mode are also free of DWM lag, since that also allows for screen tearing?RealNC wrote:This new "non-exclusive fullscreen" mode is actually quite awesome, when you think about it. No input lag, but still faster alt+tabbing compared to exclusive, and you can still switch resolution, and your color settings are followed (I think.)
As I understand it, you should still get all the latency benefits so long as nothing is overlaying the window.
Microsoft have been working to move all "legacy APIs" over to using the new DWM mode - though I was not aware that it (apparently) included OpenGL.RealNC wrote:I'm not aware of a way, sadly. It seems OpenGL games also use this mode though. No Man's Sky for example came out in summer last year, but it was using this new mode too when selecting "borderless windowed." Which is weird. I'm not sure what's going on there. I suspect the driver can put the game in that mode automatically (at least on nvidia), but it doesn't do that for DirectX games.Glide wrote:I wonder if there's a way to force games to use the enhanced fullscreen mode, as it currently only works with games that Microsoft has whitelisted.
This is the most complete list that I have found so far.
Anything DX9 or older uses it by default.
It only seems to be DX10/11 games that have to be whitelisted to use it.
I was hoping that someone might have found a registry key where other games could be added to the whitelist for example.