Does a console V-Sync?

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lexlazootin
Posts: 1251
Joined: 16 Dec 2014, 02:57

Does a console V-Sync?

Post by lexlazootin » 22 Sep 2015, 23:42

Does a older console like a Gamecube playing SSBM run V-Sync and would there be less latency running the same game in Dolphin with Gsync?

Falkentyne
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Joined: 26 Mar 2014, 07:23

Re: Does a console V-Sync?

Post by Falkentyne » 22 Sep 2015, 23:47

Pretty sure EVERY console ran double buffered. Even the 16 bit nintendos. I never remember any tearing on those things.

Sparky
Posts: 682
Joined: 15 Jan 2014, 02:29

Re: Does a console V-Sync?

Post by Sparky » 23 Sep 2015, 03:32

Falkentyne wrote:Pretty sure EVERY console ran double buffered. Even the 16 bit nintendos. I never remember any tearing on those things.
Well, I don't know about the SNES, but go back one more generation and you don't have enough RAM to hold the entire screen resolution in a buffer, let alone double buffer it. Take the NES for example, your RAM is used for tiles and sprites, and you draw to the screen just in time. https://en.wikipedia.org/wiki/Picture_Processing_Unit

Edit: SNES used a similar system, no framebuffers here: https://en.wikipedia.org/wiki/Super_Nin ... ions#Video

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