So I finally get home and here is my tests (if I did everything correctly):RealNC wrote:If the in-game limiter is jittery, it means it renders faster than the limit. So you'll probably get more lag with it than with RTSS.
And again: you need 144.008Hz. 144.002 is not enough. So you should raise it in CRU until you get 144.008 in the test.
Or, use the fractional FPS limit of RTSS, using the LimitDenominator setting. In that case you leave the monitor at 144Hz and use a 143.992FPS limit.
If I raise the cap on CRU to 144.015Hz I get this values:
It's good enough? Unfortunately if I change to 144.014Hz it goes all way down to 144.002Hz... Not sure why.
So, this is my test now with the RTSS cap to 144:
An incredible flat line! But it seems as good as before if you check the other screenshots, same 6.9ms value and flat line.
The ingame limiter seems better to, but a little above (7.2ms~) and a little jitttery. But RTSS seems better overall!
This is just mindblowing! Vsync + Blur Reduction + low input lag! I honestly can't believe yet!