Re: How many frames of lag are there with the following
Posted: 12 Oct 2017, 18:54
Thanks so much for taking the time to explain. This is exactly the info I was looking for.
So if I understand the last part correctly - by slightly increasing the monitors refresh rate and keeping the RTSS limiter at exactly 60 FPS, it should ensure that the in-game limiter is in effect most of the time. RTSS only takes over when the target framerate exceeds 60 FPS, due to fluctuations or inaccuracy, thus reducing both microstutters and input delay due to buffer build-up. Is that somewhat correct?
So if I understand the last part correctly - by slightly increasing the monitors refresh rate and keeping the RTSS limiter at exactly 60 FPS, it should ensure that the in-game limiter is in effect most of the time. RTSS only takes over when the target framerate exceeds 60 FPS, due to fluctuations or inaccuracy, thus reducing both microstutters and input delay due to buffer build-up. Is that somewhat correct?