Im experiencing a small but noticable input lag in CSGO which I notice after I play some CSS or 1.6 and then get used to after a while. A lot of people told me they dont feel a difference in responsiveness between those games, but I do. I have Vsync disabled, am using rawinput 1 and get a minimum of 200 fps with my 4770k and gtx 970. Feel free to add me on steam if you have an idea:
EDIT: i tested my input lag in csgo and its only about 10ms, so my feeling for input lag is placebo!
Im offering 50€ to whoever fixes my input lag in csgo
Im offering 50€ to whoever fixes my input lag in csgo
Last edited by br00m on 11 May 2018, 14:16, edited 1 time in total.
- lexlazootin
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Re: Im offering 50€ to whoever fixes my input lag in csgo
Unless you can prove a difference it's very hard to fix it. unless you can do some test with a high speed camera it can be near impossible to figure out what's wrong.
Capping your fps and G-Sync can help sometimes.
Capping your fps and G-Sync can help sometimes.
Re: Im offering 50€ to whoever fixes my input lag in csgo
lexlazootin wrote:Unless you can prove a difference it's very hard to fix it. unless you can do some test with a high speed camera it can be near impossible to figure out what's wrong.
Capping your fps and G-Sync can help sometimes.
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Re: Im offering 50€ to whoever fixes my input lag in csgo
Thanks!
Limiting frame rate can add lag.
If you reduce your framerate 300fps down to 60fps, lag definitely happens.
That said, the cap-out input lag (hitting 144fps on a 144Hz FreeSync/GSYNC monitor) is a worse lag than the framecap lag.
So framecap is better than letting framerates slam against a display's max Hz. (Because during those moments, it suddenly gains a lag-increase effect -- VSYNC ON effect).
So frame capping is not universal fix-it-all advice: capping should only be used to avoid a worse problem (e.g. bigger lag).
That's why Blur Busters (and thanks to also our many forum members and contributors) have found the "Cap framerate slightly below your display refresh rate, for G-SYNC and FreeSync" advice. We even acknowledge caps add input lag, but caps can also eliminate a different, worse lag too. You have to use the right tool for the right job.
It also applies to the "Low-Lag VSYNC ON" situations (not applicable for CS:GO though), such as reducing emulator lag or reducing lag of 60fps-capped games (e.g. console ports) or fixing a worse microstutter, etc.
Limiting frame rate can add lag.
If you reduce your framerate 300fps down to 60fps, lag definitely happens.
That said, the cap-out input lag (hitting 144fps on a 144Hz FreeSync/GSYNC monitor) is a worse lag than the framecap lag.
So framecap is better than letting framerates slam against a display's max Hz. (Because during those moments, it suddenly gains a lag-increase effect -- VSYNC ON effect).
So frame capping is not universal fix-it-all advice: capping should only be used to avoid a worse problem (e.g. bigger lag).
That's why Blur Busters (and thanks to also our many forum members and contributors) have found the "Cap framerate slightly below your display refresh rate, for G-SYNC and FreeSync" advice. We even acknowledge caps add input lag, but caps can also eliminate a different, worse lag too. You have to use the right tool for the right job.
It also applies to the "Low-Lag VSYNC ON" situations (not applicable for CS:GO though), such as reducing emulator lag or reducing lag of 60fps-capped games (e.g. console ports) or fixing a worse microstutter, etc.
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- lexlazootin
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Re: Im offering 50€ to whoever fixes my input lag in csgo
That's completely normal and will look the same on all systems.
Re: Im offering 50€ to whoever fixes my input lag in csgo
The windows mouse cursor (called a "hardware cursor") is completely unbuffered. It has a special render path on the GPU itself. It has its own overlay which is projected on top of the scanout frame buffer immediately, in real-time.
Games are at least double-buffered, so a software mouse cursor is usually 1 frame behind, together with the rest of the game.
So if you see the software cursor lagging 1 frame behind, that's perfect. If you see it lag more than 1 frame behind, then you have a lag issue.
Games are at least double-buffered, so a software mouse cursor is usually 1 frame behind, together with the rest of the game.
So if you see the software cursor lagging 1 frame behind, that's perfect. If you see it lag more than 1 frame behind, then you have a lag issue.
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The views and opinions expressed in my posts are my own and do not necessarily reflect the official policy or position of Blur Busters.
The views and opinions expressed in my posts are my own and do not necessarily reflect the official policy or position of Blur Busters.
Re: Im offering 50€ to whoever fixes my input lag in csgo
I actually got a 1000fps camera and will make a post soon! Rud regarding the video you posted: You filmed this in fullscreen windowed mode which adds input lag so this is not a proof.
Re: Im offering 50€ to whoever fixes my input lag in csgo
I ran the game in full screen mode (no windowed mode).br00m wrote:I actually got a 1000fps camera and will make a post soon! Rud regarding the video you posted: You filmed this in fullscreen windowed mode which adds input lag so this is not a proof.
Re: Im offering 50€ to whoever fixes my input lag in csgo
The basic checklist:
Run in exclusive fullscreen mode if the game has it.
If you have to run in windowed then try using game mode in windows 10.
Vsync always off in game and your graphics card driver settings (nvidia control panel).
Using lower graphics settings can help alot especially if your cpu is doing its job faster than your gpu. Sometimes buffering at various points between the cpu sim and the images being completed and displayed can create delays. Its a good idea to get a program like gpuz and monitor your gpu usage in game. For competitive games you dont want the usage to be that close to 100%. 80% or lower is good. Gpu usage will not exactly tell you your rendering time however it can be used as an aproximation. So while the major effect of low usage will be to alieviate buffers overfilling, you will also get a minor effect of a ms or two off your input lag due to the images taking that much less time to render.
Those are the major general ones
Run in exclusive fullscreen mode if the game has it.
If you have to run in windowed then try using game mode in windows 10.
Vsync always off in game and your graphics card driver settings (nvidia control panel).
Using lower graphics settings can help alot especially if your cpu is doing its job faster than your gpu. Sometimes buffering at various points between the cpu sim and the images being completed and displayed can create delays. Its a good idea to get a program like gpuz and monitor your gpu usage in game. For competitive games you dont want the usage to be that close to 100%. 80% or lower is good. Gpu usage will not exactly tell you your rendering time however it can be used as an aproximation. So while the major effect of low usage will be to alieviate buffers overfilling, you will also get a minor effect of a ms or two off your input lag due to the images taking that much less time to render.
Those are the major general ones
Re: Im offering 50€ to whoever fixes my input lag in csgo
These are general recommendations that are not relevant to this issue. I have no delay in the game cursor in all games, except for "csgo".
Intel "Core i7-2600", Kingston HyperX FURY Black Series [HX313C9FBK2/16] 16 GB, GTX970, SSD, Benq XL2411Z.
A similar effect is really possible to reproduce in the CSS - m_filter 1.
Intel "Core i7-2600", Kingston HyperX FURY Black Series [HX313C9FBK2/16] 16 GB, GTX970, SSD, Benq XL2411Z.
A similar effect is really possible to reproduce in the CSS - m_filter 1.