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Zero to low input lag important for ALL games

Posted: 10 Mar 2014, 15:23
by mdzapeer
Its true that low input lag benefits fast paced FPS and similar games. But I believe ALL games even the slowest of games benefit from low latency input. Yes even menu driven games, it just adds to immersion factor more when everything is responsive and snappy.

Agree or disagree?

Re: Zero to low input lag important for ALL games

Posted: 10 Mar 2014, 15:30
by Black Octagon
Hmmm, not sure. Lag would have to be REAL bad to disturb me in a point-and-click, for instance (don't laugh, I still play them)

Sent from dumbphone (pls excuse typos and dumbness)

Re: Zero to low input lag important for ALL games

Posted: 10 Mar 2014, 15:48
by Chief Blur Buster
mdzapeer wrote:Its true that low input lag benefits fast paced FPS and similar games. But I believe ALL games even the slowest of games benefit from low latency input. Yes even menu driven games, it just adds to immersion factor more when everything is responsive and snappy.

Agree or disagree?
Agree, though for me it depends on genre.
Having four frames of lag at 60Hz is unacceptable, while one frame of lag at 120Hz is good.
Far more critical for online FPS competition (where lag is critical), less so for solo gameplay (where I often turn VSYNC ON for better motion fluidity)