victor910 wrote: ↑29 Mar 2021, 19:14
the most affected gameplay experience is jitter, this will say for you any game developer or network engineer.
I see 6ms jitter at starlink speed test, this type of network connection is garbage for network multiplayer, in summary with 50ms delay, you will mad I am guarantee.
I don't think that is true. I think that majority of game developers & network engineers have no idea what kind of network problems FPS players are experiencing. Most think that everything, gaming wise, revolves around latency, packet loss and jitter, which is obviously not true. This is why certain network issues are still not fixed and they do persist for nearly 20 years. I still think that proper UDP packet handling and delivery is crucial and even more important than jitter is.
I have 1Gb/1Gb fiber connection. All A+ on dslreports speed test, no packet loss, no lags, rock solid & stable ping ~12ms and jitter according to my router's (RT-AX88U) speed test is between 0.10ms to 0.60ms and yet, fps gaming for 95% of the time is crappy / almost unplayable / barely playable. The major problem is tragic hit registration (empty bullets phenomenon) & completely incorrect enemy player positioning (you see them way too late essentially, not in real time manner), which i think is due to UDP packet loss / late & out of date UDP packets / UDP out-of-order packet delivery. I even use Asuswrt-Merlin firmware with lots of add-ons & CakeQOS, which has no impact on these issues. But when i'm using two different mobile connections (both different ISP's) with higher pings, higher jitter and somewhat laggy (ping variation & ping spikes), the hit registration problem & incorrect enemy player positioning is vastly improved / nearly fixed. Of course mobile connection has its own issues, it is less stable, less consistent, unplayable at times due to lags, but it looks like it does not have same problems with UDP packet handling (or to the same degree) that my 1Gb/1Gb fiber connection has and my all other wired connections had. I have observed the same thing when using certain VPNs, the improvement when it comes to hit registration & enemy model positioning is starking and easily noticeable. I will be testing WireGuard VPN's soon.
When it comes to competitive / pro gaming i would much prefer a stable ~50-60ms connection (or in some games with even higher ping) if the connection provides perfect / near perfect hit registration and correct enemy model positioning, to what i have now. I would trade my perfect looking 1Gb/1Gb fiber connection (on paper & based on all the stats i have provided) for any stable connection that provides perfect hit reg & correct enemy model positioning in FPS games.