internet latency & effects on hit registration

Everything about latency. Tips, testing methods, mouse lag, display lag, game engine lag, network lag, whole input lag chain, VSYNC OFF vs VSYNC ON, and more! Input Lag Articles on Blur Busters.
losxer
Posts: 57
Joined: 19 Apr 2021, 21:03

Re: internet latency & effects on hit registration

Post by losxer » 26 Jul 2021, 05:08

.
Last edited by losxer on 26 Jul 2021, 05:09, edited 1 time in total.

losxer
Posts: 57
Joined: 19 Apr 2021, 21:03

Re: internet latency & effects on hit registration

Post by losxer » 26 Jul 2021, 05:08

oldschool007 wrote:
25 Jul 2021, 05:29
unfortunately, i can hardly see any difference. The ping is about half about 5-6 ms to google. The first few hours everything felt without delay but I now hardly notice a difference to vdsl.
According to my information it runs only FEC (forward error correction) but this is rarely active.
I ask if it is possible to turn it off but I don't think it is anymore.
The line runs completely over copper.
A buddy has upgraded ftth from 250 mbit to 1 gbit and there should be no fec. For him, the gameplay has changed positively.
It is an absolute mystery
The line was full Cooper with fastpath and direct to the central isp? FEC error Is not a problem anyway.

oldschool007
Posts: 17
Joined: 28 Sep 2020, 11:45

Re: internet latency & effects on hit registration

Post by oldschool007 » 31 Jul 2021, 15:29

exactly the line runs completely over copper. Error correction is probably on but there are no corrected errors on the line and a direct connection to the ISP.

unfortunately i have to activate the packet prioritization myself by marking it in the header of the data packets. unfortunately i haven't done that yet and so i couldn't use the full potential of the leased line.

i didn't know that and i'm still trying to do it. you can do it through firewall, router or switch but i don't have any experience with it.

victor910
Posts: 61
Joined: 28 Nov 2020, 08:56

Re: internet latency & effects on hit registration

Post by victor910 » 31 Jul 2021, 18:42

oldschool007 wrote:
31 Jul 2021, 15:29
unfortunately i have to activate the packet prioritization myself by marking it in the header of the data packets.
Do you know what ISP have in the config?

Code: Select all

policy-map you_thinking_you_smarter_then_me
 class lol
  set dscp 0
I believe you understand what happens with your "marking", if no, keep marking more.
Last edited by victor910 on 31 Jul 2021, 18:56, edited 1 time in total.

nick4567
Posts: 118
Joined: 10 Mar 2019, 19:55

Re: internet latency & effects on hit registration

Post by nick4567 » 31 Jul 2021, 18:50

https://forums.tomshardware.com/threads ... s.3460148/ link with video on how to configure qos/dscp marking

victor910
Posts: 61
Joined: 28 Nov 2020, 08:56

Re: internet latency & effects on hit registration

Post by victor910 » 31 Jul 2021, 18:58

hellooooooooooooooooooooooooo,
this not works, because ISP immediate remove ALL marks from packets, just only receive packets from the customers.

DO YOU UNDERSTAND THIS???? Lol, what I am talking about.
Please make me another ban, this dumbass has no brain.

nick4567
Posts: 118
Joined: 10 Mar 2019, 19:55

Re: internet latency & effects on hit registration

Post by nick4567 » 31 Jul 2021, 19:43

victor910 wrote:
31 Jul 2021, 18:58
hellooooooooooooooooooooooooo,
this not works, because ISP immediate remove ALL marks from packets, just only receive packets from the customers.

DO YOU UNDERSTAND THIS???? Lol, what I am talking about.
Please make me another ban, this dumbass has no brain.
not if hes on a dedicated line yea in normal scenarios they disregard the marking im well aware of that

Unreazz
Posts: 164
Joined: 30 Dec 2019, 06:45

Re: internet latency & effects on hit registration

Post by Unreazz » 31 Jul 2021, 20:16

guys guys guys, this is not a normaly QoS what he wants to make on his own home network, he needs to mark his packets threw a diffrent software since he has not even a basic router where he just can log in.

victor910
Posts: 61
Joined: 28 Nov 2020, 08:56

Re: internet latency & effects on hit registration

Post by victor910 » 01 Aug 2021, 00:32

nick4567 wrote:
31 Jul 2021, 19:43
victor910 wrote:
31 Jul 2021, 18:58
hellooooooooooooooooooooooooo,
this not works, because ISP immediate remove ALL marks from packets, just only receive packets from the customers.

DO YOU UNDERSTAND THIS???? Lol, what I am talking about.
Please make me another ban, this dumbass has no brain.
not if hes on a dedicated line yea in normal scenarios they disregard the marking im well aware of that
between you and game server 1000000 ISP, if the first one does not remove, but I don't believe in this, the second one definitely do this.

losxer
Posts: 57
Joined: 19 Apr 2021, 21:03

Re: internet latency & effects on hit registration

Post by losxer » 01 Aug 2021, 06:08

oldschool007 wrote:
31 Jul 2021, 15:29
exactly the line runs completely over copper. Error correction is probably on but there are no corrected errors on the line and a direct connection to the ISP.

unfortunately i have to activate the packet prioritization myself by marking it in the header of the data packets. unfortunately i haven't done that yet and so i couldn't use the full potential of the leased line.

i didn't know that and i'm still trying to do it. you can do it through firewall, router or switch but i don't have any experience with it.

Yeah but if Is only copper so your house to central isp without use dslam (vdsl), how much Is the distance from central? And ISp set ur line in fastpath?

Locked