CS GO input lag after a few rounds

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Simon95
Posts: 57
Joined: 13 Feb 2019, 06:56

CS GO input lag after a few rounds

Post by Simon95 » 06 Jun 2019, 03:49

I play competive mode in cs go. At the first rounds i got no problems and no input lag. But its getting gradually worse. After 20 minutes i feel the input lag. Its way harder to track enemies and my performance is decreasing very hard. I used my iphone 6s with slo mo to check if there is a difference. At the first round my crosshair is nearly the same as my hand movement. But in the last round the crosshair was a little bit behind my hand movement. Someone know what this can cause? Closing and open the game again is not working. Only restarting the whole pc is working.

I play with 300fps capped @144Hz

oof_oof
Posts: 53
Joined: 12 May 2019, 03:22

Re: CS GO input lag after a few rounds

Post by oof_oof » 06 Jun 2019, 03:59

could it be your internet connection and not your screen?

Simon95
Posts: 57
Joined: 13 Feb 2019, 06:56

Re: CS GO input lag after a few rounds

Post by Simon95 » 06 Jun 2019, 04:52

No the input lag is not affected by the ping

mello
Posts: 251
Joined: 31 Jan 2014, 04:24

Re: CS GO input lag after a few rounds

Post by mello » 06 Jun 2019, 06:59

Simon95 wrote:Only restarting the whole pc is working.
This is either a system/software issue or hardware issue. Some kind of throttling maybe ? Did you check your cpu/gpu temps with HWiNFO for example ? Start with that and then look into programs and services that running in the background. You can use tools like Autoruns and Process Explorer to do that.

Simon95
Posts: 57
Joined: 13 Feb 2019, 06:56

Re: CS GO input lag after a few rounds

Post by Simon95 » 11 Jun 2019, 07:05

CPU and GPU Temperatures are low in CS GO. I play capped 300fps with low settings.
CPU: Max 64 °C
GPU: Max 62 °C
MOS: Max 60 °C

I played 1 hour and used latencymon at the same time. Result is in the Latencymon.txt

Simon95
Posts: 57
Joined: 13 Feb 2019, 06:56

Re: CS GO input lag after a few rounds

Post by Simon95 » 26 Jun 2019, 02:05

Can this cause my input lag problems?
This is from latencymon

CONCLUSION
_________________________________________________________________________________________________________
Your system seems to be having difficulty handling real-time audio and other tasks. You may experience drop outs, clicks or pops due to buffer underruns. One or more DPC routines that belong to a driver running in your system appear to be executing for too long. One problem may be related to power management, disable CPU throttling settings in Control Panel and BIOS setup. Check for BIOS updates.
LatencyMon has been analyzing your system for 1:34:33 (h:mm:ss) on all processors.


_________________________________________________________________________________________________________
SYSTEM INFORMATION
_________________________________________________________________________________________________________
Computer name: DESKTOP-K58VUTK
OS version: Windows 10 , 10.0, version 1809, build: 17763 (x64)
Hardware: MS-7B17, Micro-Star International Co., Ltd., MPG Z390 GAMING EDGE AC (MS-7B17)
CPU: GenuineIntel Intel(R) Core(TM) i7-9700K CPU @ 3.60GHz
Logical processors: 8
Processor groups: 1
RAM: 16318 MB total


_________________________________________________________________________________________________________
CPU SPEED
_________________________________________________________________________________________________________
Reported CPU speed: 360 MHz

Note: reported execution times may be calculated based on a fixed reported CPU speed. Disable variable speed settings like Intel Speed Step and AMD Cool N Quiet in the BIOS setup for more accurate results.

WARNING: the CPU speed that was measured is only a fraction of the CPU speed reported. Your CPUs may be throttled back due to variable speed settings and thermal issues. It is suggested that you run a utility which reports your actual CPU frequency and temperature.



_________________________________________________________________________________________________________
MEASURED INTERRUPT TO USER PROCESS LATENCIES
_________________________________________________________________________________________________________
The interrupt to process latency reflects the measured interval that a usermode process needed to respond to a hardware request from the moment the interrupt service routine started execution. This includes the scheduling and execution of a DPC routine, the signaling of an event and the waking up of a usermode thread from an idle wait state in response to that event.

Highest measured interrupt to process latency (µs): 1078,50
Average measured interrupt to process latency (µs): 2,139573

Highest measured interrupt to DPC latency (µs): 1077,10
Average measured interrupt to DPC latency (µs): 0,822634


_________________________________________________________________________________________________________
REPORTED ISRs
_________________________________________________________________________________________________________
Interrupt service routines are routines installed by the OS and device drivers that execute in response to a hardware interrupt signal.

Highest ISR routine execution time (µs): 225,8150
Driver with highest ISR routine execution time: dxgkrnl.sys - DirectX Graphics Kernel, Microsoft Corporation

Highest reported total ISR routine time (%): 0,167876
Driver with highest ISR total time: dxgkrnl.sys - DirectX Graphics Kernel, Microsoft Corporation

Total time spent in ISRs (%) 0,181926

ISR count (execution time <250 µs): 5059558
ISR count (execution time 250-500 µs): 0
ISR count (execution time 500-999 µs): 0
ISR count (execution time 1000-1999 µs): 0
ISR count (execution time 2000-3999 µs): 0
ISR count (execution time >=4000 µs): 0


_________________________________________________________________________________________________________
REPORTED DPCs
_________________________________________________________________________________________________________
DPC routines are part of the interrupt servicing dispatch mechanism and disable the possibility for a process to utilize the CPU while it is interrupted until the DPC has finished execution.

Highest DPC routine execution time (µs): 1079,658889
Driver with highest DPC routine execution time: nvlddmkm.sys - NVIDIA Windows Kernel Mode Driver, Version 417.71 , NVIDIA Corporation

Highest reported total DPC routine time (%): 0,106592
Driver with highest DPC total execution time: dxgkrnl.sys - DirectX Graphics Kernel, Microsoft Corporation

Total time spent in DPCs (%) 0,182395

DPC count (execution time <250 µs): 20733518
DPC count (execution time 250-500 µs): 0
DPC count (execution time 500-999 µs): 32
DPC count (execution time 1000-1999 µs): 1
DPC count (execution time 2000-3999 µs): 0
DPC count (execution time >=4000 µs): 0


_________________________________________________________________________________________________________
REPORTED HARD PAGEFAULTS
_________________________________________________________________________________________________________
Hard pagefaults are events that get triggered by making use of virtual memory that is not resident in RAM but backed by a memory mapped file on disk. The process of resolving the hard pagefault requires reading in the memory from disk while the process is interrupted and blocked from execution.

NOTE: some processes were hit by hard pagefaults. If these were programs producing audio, they are likely to interrupt the audio stream resulting in dropouts, clicks and pops. Check the Processes tab to see which programs were hit.

Process with highest pagefault count: msmpeng.exe

Total number of hard pagefaults 2814
Hard pagefault count of hardest hit process: 1064
Number of processes hit: 25


_________________________________________________________________________________________________________
PER CPU DATA
_________________________________________________________________________________________________________
CPU 0 Interrupt cycle time (s): 253,129570
CPU 0 ISR highest execution time (µs): 225,8150
CPU 0 ISR total execution time (s): 82,325899
CPU 0 ISR count: 4966526
CPU 0 DPC highest execution time (µs): 1079,658889
CPU 0 DPC total execution time (s): 80,727739
CPU 0 DPC count: 20230313
_________________________________________________________________________________________________________
CPU 1 Interrupt cycle time (s): 23,694972
CPU 1 ISR highest execution time (µs): 126,378333
CPU 1 ISR total execution time (s): 0,239994
CPU 1 ISR count: 93032
CPU 1 DPC highest execution time (µs): 203,677222
CPU 1 DPC total execution time (s): 1,478921
CPU 1 DPC count: 256248
_________________________________________________________________________________________________________
CPU 2 Interrupt cycle time (s): 15,151398
CPU 2 ISR highest execution time (µs): 0,0
CPU 2 ISR total execution time (s): 0,0
CPU 2 ISR count: 0
CPU 2 DPC highest execution time (µs): 151,202222
CPU 2 DPC total execution time (s): 0,252002
CPU 2 DPC count: 129224
_________________________________________________________________________________________________________
CPU 3 Interrupt cycle time (s): 15,311249
CPU 3 ISR highest execution time (µs): 0,0
CPU 3 ISR total execution time (s): 0,0
CPU 3 ISR count: 0
CPU 3 DPC highest execution time (µs): 39,1850
CPU 3 DPC total execution time (s): 0,033069
CPU 3 DPC count: 15806
_________________________________________________________________________________________________________
CPU 4 Interrupt cycle time (s): 14,362344
CPU 4 ISR highest execution time (µs): 0,0
CPU 4 ISR total execution time (s): 0,0
CPU 4 ISR count: 0
CPU 4 DPC highest execution time (µs): 156,517778
CPU 4 DPC total execution time (s): 0,051854
CPU 4 DPC count: 23629
_________________________________________________________________________________________________________
CPU 5 Interrupt cycle time (s): 12,550204
CPU 5 ISR highest execution time (µs): 0,0
CPU 5 ISR total execution time (s): 0,0
CPU 5 ISR count: 0
CPU 5 DPC highest execution time (µs): 36,013333
CPU 5 DPC total execution time (s): 0,035731
CPU 5 DPC count: 14519
_________________________________________________________________________________________________________
CPU 6 Interrupt cycle time (s): 13,069827
CPU 6 ISR highest execution time (µs): 0,0
CPU 6 ISR total execution time (s): 0,0
CPU 6 ISR count: 0
CPU 6 DPC highest execution time (µs): 148,520556
CPU 6 DPC total execution time (s): 0,13010
CPU 6 DPC count: 45594
_________________________________________________________________________________________________________
CPU 7 Interrupt cycle time (s): 15,303053
CPU 7 ISR highest execution time (µs): 0,0
CPU 7 ISR total execution time (s): 0,0
CPU 7 ISR count: 0
CPU 7 DPC highest execution time (µs): 37,587222
CPU 7 DPC total execution time (s): 0,069035
CPU 7 DPC count: 18218
_________________________________________________________________________________________________________

Kvcc0611
Posts: 4
Joined: 03 Sep 2022, 17:46

Re: CS GO input lag after a few rounds

Post by Kvcc0611 » 03 Sep 2022, 17:48

Bro ı have same issue with input lag in cs go after a few rounds later, did you solve it? Can you help me pls. I am very desperate

assombrosso
Posts: 279
Joined: 29 Nov 2021, 10:34

Re: CS GO input lag after a few rounds

Post by assombrosso » 04 Sep 2022, 10:44

Your pc is gradually producing EMI and it makes system slower and slower, this is why . Now I don’t know why the pc is producing that much EMI and why the equipments are getting affected badly by it but it be like that.

Anonymous768119

Re: CS GO input lag after a few rounds

Post by Anonymous768119 » 04 Sep 2022, 11:52

assombrosso wrote:
04 Sep 2022, 10:44
Your pc is gradually producing EMI and it makes system slower and slower, this is why
Any scientific evidence for that?

Slender
Posts: 571
Joined: 25 Jan 2020, 17:55

Re: CS GO input lag after a few rounds

Post by Slender » 04 Sep 2022, 15:22

a_c_r_e_a_l wrote:
04 Sep 2022, 11:52
assombrosso wrote:
04 Sep 2022, 10:44
Your pc is gradually producing EMI and it makes system slower and slower, this is why
Any scientific evidence for that?
no, these are his own assumptions. But if he had read more carefully, he would have seen that the solution to the problem is restarting the PC, but not de-energizing it.
The problem is most likely in an overflowing cache. You can put EmptyStandbyList, but I advise you to install the GGOS or at least REVIOS

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