Post
by jorimt » 24 Jun 2019, 09:54
I did know about that program, but I don't know if it's capable of that. Maybe someone else does here?
What I would also like to point out though, is that the max pre-rendered frames setting is just that: "max."
If you set it to "4" (and the override is respected by the test game), for instance, you don't all of a sudden have a constant 4 pre-rendered frames in the queue.
Instead, it simply allows the system to pre-rendered "up to" 4 frames; the queue can be filled with anywhere between 1-4 pre-rendered frames at any given time depending on what the system deems necessary to keep the game running smoothly (which further complicates attempts at testing this consistently).
Also, the pre-rendered frames queue typically only applies in GPU-limited situations (when the GPU usage is maxed), which is why we recommend a frame cap for the lowest input lag where possible, since whenever the framerate is limited by an FPS cap (which also indirectly prevents max GPU usage), the pre-rendered frames queue effectively no longer applies (effectively at "0").
(jorimt: /jor-uhm-tee/)
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