Re: AMD Radeon AntiLag
Posted: 11 Jul 2019, 05:38
I suppose it could be that. But I feel like they aren't just adding this because they can.
Maybe the imrpoved RDNA architecture has benefits we don't knownof. Perhaps not now, but with future iterations. Why else would they add this. If they added this on a whim I'll sh*t myself.
I will rely on Battlenonsense or Blurbusters to handle this.
I would be so happy if they made enhancements to adaptive sync input lag and at the same time add integer scaling. However according to some inside sources that isn't going to be in the next set of upcoming features of green or red.
However what I am very much interested in is how the sharening and upscaling works with console titles. I hope it's better than standard scaling techniques.
I've always wondered why if I go from 480 fullscreen to 1080 fullscreen it looks blurry although everything should just be bigger.
Dumb scaling. Really dumb scaling
Maybe the imrpoved RDNA architecture has benefits we don't knownof. Perhaps not now, but with future iterations. Why else would they add this. If they added this on a whim I'll sh*t myself.
I will rely on Battlenonsense or Blurbusters to handle this.
I would be so happy if they made enhancements to adaptive sync input lag and at the same time add integer scaling. However according to some inside sources that isn't going to be in the next set of upcoming features of green or red.
However what I am very much interested in is how the sharening and upscaling works with console titles. I hope it's better than standard scaling techniques.
I've always wondered why if I go from 480 fullscreen to 1080 fullscreen it looks blurry although everything should just be bigger.
Dumb scaling. Really dumb scaling