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It is compatible since it only affects the prerender queue size. As to how useful it is, not sure. If the GPU gets completely maxed out (which is where anti-lag helps,) you'll have bigger issues to worry about with ssync than input lag. Like severe stutter.
1: what else, specifically, do you think it does?HiAlgoBoost wrote:@RealNC - no, that is not correct:
1) "it only affects the prerender queue size" - not true (don't believe everything NV fans say)
2) "GPU maxed out ==> severe stutter" - also not true.
2: this is in the context of scanline sync.