Post
by Chief Blur Buster » 17 Jan 2020, 12:42
Peeps,
The "3fps below" advice is primarily only for VRR.
Sincerely,
Chief Blur Buster
It seems few people understand why. This year, I will probably write a mini "Capping Differentials FAQ" including various methods of fps=Hz, fps=(0.999 x Hz), fps=(Hz - 3), fps=(Hz x 2), fps=(Hz x 2) + n, fps = preference, fps = uncapped, fps=300, etc.
Different caps are ideal for different sync technologies (GSYNC, FreeSync, Low-Lag VSYNC ON, VSYNC OFF, Fast Sync, RTSS Scanline Sync, etc). For the VRR section it will definitely refer to Jorim's GSYNC 101.
But there are different advantages of different capping differentials for different sync technologies, and I need to explain "why this capping differential".
<shameless-plug> To lurkers who are writers: If you're an expert on capping techniques with ALL sync technologies, Blur Busters wants your writing services (yes, we pay freelancers) since this Chief Blur Buster is busy on so many projects. PM to inquire within for writing Spring 2020 articles. Not random content-writing boiler-room farms. Only people who understand "Blur Busters concepts" like nuances of high-Hz and sync technologies. If that's you, I want to hear from you! </shameless-plug>