RTSS/NvidiaCP Limiter + In-game FPS limiter input lag & frame time question
Posted: 18 Mar 2020, 14:46
Just watched a few videos relating to the Input Lag difference of the various in-game fps caps vs third party fps caps, and it made me curious what happens when you combine both the in-game limit and a third party limit? The in-game limiter has less input lag but the third party limiters have less frame-time variance so it would be nice to find a way to get some level of tradeoff between the 2.
Example
G-Sync ON (30-144+)
In-Game FPS limit: 125
desired 8ms frame times but in reality getting say 7.5ms to 9ms frame times
RTSS FPS limit: 125
desired 8ms frame times with very minor deviations
increased input lag maybe +6ms to +12ms, I have no clue how much since it seems some people seem to get slightly less than 1 frame of added input lag in their testing while other get a bit above 1 frame of input lag. I guess it might depend on the game and if you're CPU vs GPU bound to begin with.
But what happens when some has this?
G-Sync ON (30-144+)
In-Game FPS limit: 125
RTSS FPS limit: ~130 (should mean frame time is never less than about 7.7ms)
or
G-Sync ON (30-144+)
In-Game FPS limit: 125
RTSS FPS limit: ~250
I'm not sure how RTSS goes about capping FPS relative to an in-game fps cap so not sure necessarily which limit would be more applicable in terms of reducing frame-time variance but keeping add input lag to a minimum if that's even possible by doing this.
Example
G-Sync ON (30-144+)
In-Game FPS limit: 125
desired 8ms frame times but in reality getting say 7.5ms to 9ms frame times
RTSS FPS limit: 125
desired 8ms frame times with very minor deviations
increased input lag maybe +6ms to +12ms, I have no clue how much since it seems some people seem to get slightly less than 1 frame of added input lag in their testing while other get a bit above 1 frame of input lag. I guess it might depend on the game and if you're CPU vs GPU bound to begin with.
But what happens when some has this?
G-Sync ON (30-144+)
In-Game FPS limit: 125
RTSS FPS limit: ~130 (should mean frame time is never less than about 7.7ms)
or
G-Sync ON (30-144+)
In-Game FPS limit: 125
RTSS FPS limit: ~250
I'm not sure how RTSS goes about capping FPS relative to an in-game fps cap so not sure necessarily which limit would be more applicable in terms of reducing frame-time variance but keeping add input lag to a minimum if that's even possible by doing this.