n1zoo wrote: ↑18 May 2021, 10:16
empleat wrote: ↑18 May 2021, 08:48
OK I uploaded it to media fire, only problem is I had to create 2 zip files. Because 256 path limit in windows, I had to start saving files on my Google disk, so if I put that to 1 folder it would overlap. So it is split into 2 folders. But I kept names same, you should be able tell what is what pretty easily. They should be all except some superadvanced I didn't save. Also they download as .txt I guess so you don't apply them by mistake, just delete .txt appendix if you want to apply .reg file! Same you should understand them on 100% before applying anything!
And click on given registry key your are about to edit and click export to backup registry before editing for EZ revert! Don't backup whole registry, only keys you are editing!
https://www.mediafire.com/folder/d6hsg4354a94o/all_in_1
Bunch of regedit crap which has nothing to do with input lag. Good job!
First it is not my upload, it is LowSpecChaos's upload. And if they don't affect anything, why are you so mad? So it doesn't affect anything according to you, so what?
There is registry entry for example how to make disable FSO to work, which affects input lag greatly! Or disabling appearance effects of DWM which is known to cause huge lag and was disabled by CS GO pro gamers in windows 7 and visual effects... Or mi malloc? Mallocs can affect input lag pretty much and fps! There are various things which affect input lag, maybe you can't tell... Also they used to disable ClearType and smooth edges of screen fonts, or windows visual effects, you can try yourself, it would surprise me honestly, if you couldn't tell. Or try Windows8DPIscalling, or it was 8.1 ?
Windows 10 is resource hog and GUI take so much resources... Also there are changes pertaining hardware. There is honestly so much and yes it affects input lag... And then there is bunch of random stuff also.
So for instance FSO: tell me how it doesn't affect input lag? Windowed modes have worse input lag, it was tested on 1000 fps camera + in windowed DWM force V-Sync automatically using its own method...
I Am interested what would you say to this, as not every part can be tested on input lag individually. So we have anecdotes mostly. But e.g. everyone can tell difference between 500 hz, or 1000hz mouse right? Or at least one would think! Lets just say for simplicity, it is 1ms always difference of input lag. So how come 1ms can be such a big deal? Because you have 144 frames and if it lag each time up to 1ms, you can notice it over time, as it scales... Or maybe you play on 60 hz monitor/125hz mouse and claim we can't see more then 24 fps
PS: buy 1000 fps camera to prove me wrong, or this maybe:
https://forums.guru3d.com/threads/syste ... st-5897615 or this
https://www.youtube.com/watch?v=_MaeJbd1xaM If you are so passionate in arguing against input lag!
BTW they are studies proving that 360hz monitors make tracking of target easier, computers are complex system with many bottlenecks everywhere... There are millions of things to improve... Oh and how come people can discern 1khz mouse to jitter on 360hz monitor, if it is even such small input lag of 1ms?