Alpha wrote: ↑
30 Sep 2020, 16:24
Ah, then going by that, you're probably able to consistently exceed (or at least near reach) your max refresh rate pretty comfortably, depending on in-game setting priorities. E.g. performance vs. visual, and you noted performance, so I'm assuming lowest or near lowest graphical settings.
So the biggest thing here is you have a 360Hz monitor. Due to it's extremely fast scanout, pretty much any scenario is going to be low lag, and for G-SYNC vs. no sync, where input lag is concerned, it is going to be a wash in most circumstances. Only thing that will be possibly different is overall "feel" (due to frame delivery differences), which enters the "preferential" realm.
Anyway, for any scenario, ensure you're never GPU-bound, whether that means lower graphical settings, or setting an FPS limit at your 1% lows. Otherwise, if you want ultimate consistency + zero tearing (which is already negligible in most scenarios at 360Hz), use G-SYNC + NVCP V-SYNC + minimum -3 FPS limit (to keep G-SYNC in range, or lower if you become GPU bound in the given game with that limit). However, if you want ultimate input responsiveness (at the expense of tearing artifacts and less consistent frame delivery, and albeit it for an average <1ms input lag reduction over G-SYNC in most scenarios), use G-SYNC off + V-SYNC off + whatever FPS limit prevents max GPU usage.
In-game limiters typically have the lowest lag, but external limiters like RTSS and Nvidia MFR are more consistent where frametime performance is concerned (less important for G-SYNC, more important for V-SYNC off).
As for LLM, no harm to leave it "On" in either scenario, and if Reflex is supported in the given game, use it in place of LLM, just don't expect either to do much in non-GPU-bound scenarios.