diakou wrote: ↑30 Dec 2020, 14:12
I have used your discussion with the devs of this game(cloudpunk) and the post you made on here. To then pass forward as reference to some devs of other games that are currently in the process of attempting this (I'll update when I have new info, it's been about a month, but christmas + covid = not biggest priority right now)
This Steam Release Notes
Hats off to you for being proactive!
Chief Blur Buster (moi) can only do so many things at once, so I appreciate when fans of Blur Busters can help spread the word to lift all boats for all gamers!
diakou wrote: ↑30 Dec 2020, 14:12
When you wrote this that one time;
Chief Blur Buster wrote: ↑22 Oct 2020, 21:48
Thus, I think by end of year, I'll be writing a
Future Proof Your Game Engine article that touches on many weak links:
Did you mean the HD Mouse API post you made or a separate one at start of next year (since this year went by fast ;P)
No, it's a separate planned article, although I may have both articles to reference each other's articles (much like how my 1000Hz-Journey article and my Framerate-Amplification articles toot each other).
diakou wrote: ↑30 Dec 2020, 14:12
I can't tell if it's confirmation bias or not - but ever since higher refresh rate monitors became more commodity and more powerful PCs have been available to the average user. I have seen more and more frequent posts about; "did X upgrade, things feel less smooth and I have problems" or "Got Y PC build for Christmas, but it feels more stuttery!" There's obviously so many reasons for this, but with each microsoft W10 update that introduces good new features, but breaks other things and/or bloats - the game devs need to utilize the new features or else players often are genuinely indeed getting more problems/worse performance than they had! (**cough** the last few NVIDIA drivers **cough**) A great example of this has always been the terrible flip model implementation by game developers over the years since Microsoft made a plea post about it when they first started making presentations about DX12 improvements in 2018. (Flip model is a DX11 thing as well - for users reading, even D3D9EX can do a sort of flip model for fullscreen and "lagless" borderless fullscreen)
Yes, there's definitely a growing mainstream-ization of 120 Hz. It's not yet well known but with both Apple/Samsung going 120Hz across their full product suite within 5 years -- and parties such as DELL now considering adding 120 Hz to office monitors for ergonomic reasons.
But yes, monitors are getting complex. G-SYNC. FreeSync. Blur reduction. Low-lag modes. Etc. Bugs. We need to raise awareness.
diakou wrote: ↑30 Dec 2020, 14:12
...from a player perspective that has contacts - it is very, very easy to link and refer to the posts you make rather than attempting to 3rd-party convey information. A bonus effect is that for each dev and game that implements these things, it gets added onto a bigger and bigger list. Once that list has a few notable names - it quickly becomes a high priority attempt by other devs. I believe this to truly be the correct way to go about things for helping change the gaming landscape to keep up with the various changes that has happened.
I try to create main site Blur Busters articles, but these Forums are where I often incubate the material for my flagship articles.
Currently, I am having jorim help me re-section the main website, and most of the "valuable stuff" is the Area51 stuff --
www.blurbusters.com/area51 -- if you want a quick link to the Blur Busters magic sauce. A Developer-tagged section is coming once I've begun posting more developer-relevant content -- it might be a few months (mid 2021 ETA) since a lot of things are running on Valve Time (but trying to speed some things up!)
To help people look only at info on Blur Busters that only interest them (Because advanced users like you are getting bored of the mainstream cover page). I am slowly improving the sectioning Blur Busters, mainstream and advanced sections.
-
/category/freesync (new monitors)
-
/category/gsync (new monitors)
-
/category/area51-display-research (my favorite articles)
-
/category/testufo (writings about TestUFO)
etc.
New sections such as "Software Development" as well as things like "Gaming" will be added as enough articles appear on Blur Busters to warrant categorizing them. This time I'd like to accelerate advanced guest writing (articles more advanced than the coverpage stuff) by at least 10x in the coming 1-2 years. Many people who paid attention to Blur Busters early on, miss our regular advanced articles, but they're still there, in the hidden categories.
This will help you look up information that you can forward to software developers. But I have a chicken-and-egg problem: Content, content, content! Not mainstream writing. But advanced writing, like article submissions from esports athletes or coders, etc. So read on below:
diakou wrote: ↑30 Dec 2020, 14:12
I've had tremendous success conveying information and forcing change through multiple means, it often just requires barking up the right tree/department, with enough persistence
without being annoying/disrespectful. So I vouch for this method and it really is a lot less futile than most people might think.
You're welcome to contact me at mark [at] blurbusters.com to help effect industry changes, especially since more help in one territory can help to up-prioritize certain Blur Busters initiatives.
____