Nvidia Reflex - the feature that reduces input latency on games which are GPU bound, is not tied to other hardware in any way besides it requires a recent enough Nvidia display card.lyrill wrote: ↑17 May 2021, 10:00
do you have a link to this? I thought this is Nvidia's own in house collab integrations with each respective game studios and their titles? no?
Again ask Razer_theFiend to clarify this again because it was pretty word that he specifically said those ports are all 2.0. I know what the brochure says on every 360hz monitor. I also know that Nvidia never listed any 8khz mouse or in their sense, entry, even long after the 8khz release of Corsair, instead they listed the Sabre as a/the top latency entry on 1khz, as in with 1khz, like all the entries...because reflex does NOT work on 8khz, like _theFiend said. so there was that.
But note that Nvidia Reflex, and Nvidia Reflex Analyzer are two separate things.
Only if you want to measure the input latency via the "Nvidia Reflex Analyzer ", then you need a -monitor- that has the analyzer hardware built in, and a supported mouse.
These monitors cost more than the same monitors without the analyzer feature.
BUT: you can use the Reflex in supported games without such a monitor.
The mouse&monitor combination is absolutely not needed for the Nvidia Reflex to work in supported games.
You are mixing up two different things here.
But I will say that NVidia is at fault here for causing confusion, its not the first time I see people thinking Reflex requires something else than a nvidia gpu; like said monitors. because they are just marketed as "gaming monitor with nvidia reflex latency analyzer". i've seen many people ask: "do i need that monitor to have reflex working?"
And yes, it's correct reflex requires support from the game engine. because it works as a part of the game engine unlike the traditional input lag reducing methods.
TLDR: I have been using Reflex with the Razer 8khz mouse in Overwatch since it was available.